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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2825017" data-attributes="member: 1165"><p>It is D20. It is as compatible with any other D20 system. Note that there is a significant difference in power, especially at higher levels.</p><p></p><p></p><p></p><p>Yes, and there's a bunch of them in the D20 Modern section, copied directly from 3.0 with MDTs attached. But will they be <em>balanced</em>? Probably not if they cast spells, inflict petrification, have DR or have a high CR. Also, if they do a lot of damage in one hit but are low CR, they're probably not balanced for Modern.</p><p></p><p>Monsters found in later products tend to be more balanced. I wouldn't trust the ones in the core book.</p><p></p><p></p><p></p><p>I guess. I have none of those books.</p><p></p><p></p><p></p><p>Tehcnically yes, but I wouldn't suggest it. Modern characters are more flexible but less powerful as they gain levels, especially when it comes to spellcasters. A Smart Hero/Mage can decipher scripts written in dead languages without casting a spell, but he can't ever cast <em>contingency</em> or <em>teleport</em>. The balance issues would get pretty big.</p><p></p><p>My suggestion is to distinguish between Modern and DnD. If you want to run a Modern adventure, you should run a Modern adventure and not a DnD adventure, as that will cause more work for you. I would also suggest visiting the WotC Modern section and take a look at the adventures. Some are surprisingly high FX.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2825017, member: 1165"] It is D20. It is as compatible with any other D20 system. Note that there is a significant difference in power, especially at higher levels. Yes, and there's a bunch of them in the D20 Modern section, copied directly from 3.0 with MDTs attached. But will they be [i]balanced[/i]? Probably not if they cast spells, inflict petrification, have DR or have a high CR. Also, if they do a lot of damage in one hit but are low CR, they're probably not balanced for Modern. Monsters found in later products tend to be more balanced. I wouldn't trust the ones in the core book. I guess. I have none of those books. Tehcnically yes, but I wouldn't suggest it. Modern characters are more flexible but less powerful as they gain levels, especially when it comes to spellcasters. A Smart Hero/Mage can decipher scripts written in dead languages without casting a spell, but he can't ever cast [i]contingency[/i] or [i]teleport[/i]. The balance issues would get pretty big. My suggestion is to distinguish between Modern and DnD. If you want to run a Modern adventure, you should run a Modern adventure and not a DnD adventure, as that will cause more work for you. I would also suggest visiting the WotC Modern section and take a look at the adventures. Some are surprisingly high FX. [/QUOTE]
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