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New to DB, and D&D Minis idea...
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<blockquote data-quote="deskchicken" data-source="post: 3364256" data-attributes="member: 49876"><p>Actually I think we're on the same page- DDM is a really streamlined version of 3rd ed, which I think would lend itself really well to a DB-style game. I'm also kicking around with ideas for generating encounters entirely from the cards. If you want to swap ideas, let me know. </p><p></p><p>I'm currently assembling a magnetized dungeon tile set to use with my minis and some version of DB, but now and then I return to thinking about encounter generation, and also a system for 'leveling up' the characters from the DDM cards. I think it would be sweet to create characters from the 3rd ed PBH, but use DDM as the combat system, and the DDM side of the monster cards... that way, the players get more granularity with their PCs, and the DM gets a simpler ruleset and stats to worry about. In practice, I've found a lot of the feats and skills wouldn't translate well, or at all, but the idea could still go somewhere I think...</p></blockquote><p></p>
[QUOTE="deskchicken, post: 3364256, member: 49876"] Actually I think we're on the same page- DDM is a really streamlined version of 3rd ed, which I think would lend itself really well to a DB-style game. I'm also kicking around with ideas for generating encounters entirely from the cards. If you want to swap ideas, let me know. I'm currently assembling a magnetized dungeon tile set to use with my minis and some version of DB, but now and then I return to thinking about encounter generation, and also a system for 'leveling up' the characters from the DDM cards. I think it would be sweet to create characters from the 3rd ed PBH, but use DDM as the combat system, and the DDM side of the monster cards... that way, the players get more granularity with their PCs, and the DM gets a simpler ruleset and stats to worry about. In practice, I've found a lot of the feats and skills wouldn't translate well, or at all, but the idea could still go somewhere I think... [/QUOTE]
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