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New to DB, and D&D Minis idea...
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<blockquote data-quote="telengard_t" data-source="post: 3392023" data-attributes="member: 45154"><p>I took a stab at converting D&D skills (used in DB quite cleverly in places I must say) to DDM special abilities or other aspects of the stat cards. It's pretty late so I could be way off on some. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Some I have no idea... Skills could just be ignored I guess to speed things up or just the commander rating could be used. I kinda like the idea of having bonuses. I figured having the skill would give a +4 bonus to checks in that skill.</p><p></p><p>Appraise -> Type Dwarf</p><p>Balance -> Dodge, Uncanny Dodge, Sidestep</p><p>Bluff -> Countersong, Improved Countersong</p><p>Climb -> Burrow, Incorpreal, Type Halfling, Name Barbarian</p><p>Concentration -> Selective Shot, Precise Shot, Resist, Construct, Living Construct</p><p>Craft -> Type Dwarf, Name Barbarian</p><p>Decipher Script -> (Any card that has spells)</p><p>Disable Device -> Type Halfling, Type Outsider</p><p>Diplomacy -> Commander, Independant, Difficult</p><p>Disguise -> Switch Position, Incorpreal</p><p>Escape Artist -> Switch Position, Cowardly, Wandering Monster, Incorpreal</p><p>Forgery -> Sneak Attack, Backstab</p><p>Gather Information -> Scout</p><p>Handle Animal -> Beastmaster, Name Barbarian</p><p>Heal -> Heal, Cure Wounds/Heal spells, Feed</p><p>Hide -> Hide, Invisible, Conceal, Ghost Step</p><p>Intimidate -> Commander, Fearless, Construct, Difficult, Stench</p><p>Jump -> Flight, Trample, Leap, Pounce, Type Halfling, Name Barbarian</p><p>Knowledge (arcana) -> (Any card that has spells)</p><p>Knowledge (arch/eng) -> Type Dwarf</p><p>Knowledge (dungeoneering) -> Type Dwarf</p><p>Knowledge (geography) -> Wandering Monster, Wild</p><p>Knowledge (history) -> ???</p><p>Knowledge (local) -> Minions</p><p>Knowledge (nature) -> Beastmaster, Natural Soul, Wilf, Type Elf</p><p>Knowledge (nobil/royal) -> Almighty</p><p>Knowledge (religion) -> Almighty</p><p>Knowledge (planes) -> (Any card that has psionics)</p><p>Listen -> Blindsight, Blindfight, Type Elf, Type Halfling, Name Barbarian</p><p>Move Silently -> Swift, Sneak Attack, Backstab, Type Halfling</p><p>Open Lock -> Type Halfling, Type Outsider</p><p>Perform -> ???</p><p>Profession -> Unique</p><p>Ride -> Type Elf, Name Paladin</p><p>Search -> Scout, Type Elf, Name Barbarian</p><p>Sense Motive -> Commander</p><p>Sleight of Hand -> Swift, Dual Activation</p><p>Speak Language -> Type Elf, Type Human</p><p>Spellcraft -> (Any card that has spells)</p><p>Spot -> Scout, Blindsight, Blindfight, Type Elf</p><p>Survival -> Damage Reduction, Wild, Name Barbarian, Type Animal, Type Plant</p><p>Swim -> Mobility, Name Barbarian</p><p>Tumble -> Mobility, Dodge, Uncanny Dodge, Stagger</p><p>Use Magic Device -> (Any card that has spells)</p><p>Use Rope -> ???</p><p></p><p>~telengard</p></blockquote><p></p>
[QUOTE="telengard_t, post: 3392023, member: 45154"] I took a stab at converting D&D skills (used in DB quite cleverly in places I must say) to DDM special abilities or other aspects of the stat cards. It's pretty late so I could be way off on some. :) Some I have no idea... Skills could just be ignored I guess to speed things up or just the commander rating could be used. I kinda like the idea of having bonuses. I figured having the skill would give a +4 bonus to checks in that skill. Appraise -> Type Dwarf Balance -> Dodge, Uncanny Dodge, Sidestep Bluff -> Countersong, Improved Countersong Climb -> Burrow, Incorpreal, Type Halfling, Name Barbarian Concentration -> Selective Shot, Precise Shot, Resist, Construct, Living Construct Craft -> Type Dwarf, Name Barbarian Decipher Script -> (Any card that has spells) Disable Device -> Type Halfling, Type Outsider Diplomacy -> Commander, Independant, Difficult Disguise -> Switch Position, Incorpreal Escape Artist -> Switch Position, Cowardly, Wandering Monster, Incorpreal Forgery -> Sneak Attack, Backstab Gather Information -> Scout Handle Animal -> Beastmaster, Name Barbarian Heal -> Heal, Cure Wounds/Heal spells, Feed Hide -> Hide, Invisible, Conceal, Ghost Step Intimidate -> Commander, Fearless, Construct, Difficult, Stench Jump -> Flight, Trample, Leap, Pounce, Type Halfling, Name Barbarian Knowledge (arcana) -> (Any card that has spells) Knowledge (arch/eng) -> Type Dwarf Knowledge (dungeoneering) -> Type Dwarf Knowledge (geography) -> Wandering Monster, Wild Knowledge (history) -> ??? Knowledge (local) -> Minions Knowledge (nature) -> Beastmaster, Natural Soul, Wilf, Type Elf Knowledge (nobil/royal) -> Almighty Knowledge (religion) -> Almighty Knowledge (planes) -> (Any card that has psionics) Listen -> Blindsight, Blindfight, Type Elf, Type Halfling, Name Barbarian Move Silently -> Swift, Sneak Attack, Backstab, Type Halfling Open Lock -> Type Halfling, Type Outsider Perform -> ??? Profession -> Unique Ride -> Type Elf, Name Paladin Search -> Scout, Type Elf, Name Barbarian Sense Motive -> Commander Sleight of Hand -> Swift, Dual Activation Speak Language -> Type Elf, Type Human Spellcraft -> (Any card that has spells) Spot -> Scout, Blindsight, Blindfight, Type Elf Survival -> Damage Reduction, Wild, Name Barbarian, Type Animal, Type Plant Swim -> Mobility, Name Barbarian Tumble -> Mobility, Dodge, Uncanny Dodge, Stagger Use Magic Device -> (Any card that has spells) Use Rope -> ??? ~telengard [/QUOTE]
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