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New to DnD and need advice about Druids
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<blockquote data-quote="Herobizkit" data-source="post: 6871183" data-attributes="member: 36150"><p>D&D's a team game at its heart. As a Druid (and especially as a Wild Elf), your class focus traditionally tends to the Natural world.</p><p></p><p>Assuming 10-11 Int, you can Max out 4 skills at level 1 or spread the love around if your stats are particularly high.</p><p></p><p>If you don't have a Ranger or a Barbarian in your party, you could be a "Bear Grylls" type who knows all about living in Nature. Know (Nature), Spot, Survival and Concentration (for your spells) would do fine.</p><p></p><p>Druids can be one of the most overpowered class in 3e, mostly due to abusing the Natural Spell feat. Being able to cast while wild shaped is a gross way to keep your animal forms buffed and alive, and in many cases, able to take more abuse than a Fighter ever could.</p><p></p><p>But Druids can also be an Ultimate Toolbox™; their versatility is one of their greatest strengths. Your spell-casting role is whatever you choose to be, as you can change what role you fulfill after every adventuring day. </p><p></p><p>Adding Wild Elf to the mix also gives you access to some great non-Druid weapons: Swords and Bows. This alone makes you far more capable than the standard Druid. </p><p></p><p>Combine all this with having Summon spells auto-prepped means you can hang back and plink arrows while your pets do the heavy lifting, then you can beast mode into the fray as a shock trooper, then fall back again and Cure people, or maybe throw some Control-type effects with Faerie Fire and Entangles...</p><p></p><p>The Natural world is your oyster.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 6871183, member: 36150"] D&D's a team game at its heart. As a Druid (and especially as a Wild Elf), your class focus traditionally tends to the Natural world. Assuming 10-11 Int, you can Max out 4 skills at level 1 or spread the love around if your stats are particularly high. If you don't have a Ranger or a Barbarian in your party, you could be a "Bear Grylls" type who knows all about living in Nature. Know (Nature), Spot, Survival and Concentration (for your spells) would do fine. Druids can be one of the most overpowered class in 3e, mostly due to abusing the Natural Spell feat. Being able to cast while wild shaped is a gross way to keep your animal forms buffed and alive, and in many cases, able to take more abuse than a Fighter ever could. But Druids can also be an Ultimate Toolbox™; their versatility is one of their greatest strengths. Your spell-casting role is whatever you choose to be, as you can change what role you fulfill after every adventuring day. Adding Wild Elf to the mix also gives you access to some great non-Druid weapons: Swords and Bows. This alone makes you far more capable than the standard Druid. Combine all this with having Summon spells auto-prepped means you can hang back and plink arrows while your pets do the heavy lifting, then you can beast mode into the fray as a shock trooper, then fall back again and Cure people, or maybe throw some Control-type effects with Faerie Fire and Entangles... The Natural world is your oyster. [/QUOTE]
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