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<blockquote data-quote="Oofta" data-source="post: 7539868" data-attributes="member: 6801845"><p>Welcome to the hobby, have some XP!</p><p></p><p>First things first, there is no "right" way to play or the "right" books to get. In fact, you could probably get away with just the basic rules for a bit which you can find <a href="http://dnd.wizards.com/articles/features/basicrules" target="_blank">here</a>. It's a free PDF that has, well, the basics. The great thing is that it has all the rules you really need to run the game. It doesn't contain optional rules, but I'd recommend starting without the optional rules anyway.</p><p></p><p>Beyond that the main books are the Players Handbook (PHB), Dungeon Master Guide (DMG) and Monster Manual (MM). The PHB gives you more options, races and spells. The DMG gives details on running the game, magic items, suggestions about how to customize the game. The MM gives you more monsters to throw at the party.</p><p></p><p>Out of the three, personally I'd rank them PHB, MM, DMG in terms of what you need to play because of the basic rules.</p><p></p><p>Another thing to consider would be a module (a pre-written adventure) called Lost Mines of Phandalver (LMOP). It gives a great intro and examples. I don't use modules very often but this one is great, especially for new people.</p><p></p><p>But most importantly, remember to have fun, don't worry about getting it right, and if you have any questions feel free to post. Just expect different opinions and don't pay any attention when we all start arguing about minutiae, we'd probably all get along at the gaming table. Good luck!</p><p></p><p>Edit: Another thing to consider is chipping in together and search for "pound o dice". It's what it sounds like, a bunch of dice for multiple people at a reasonable cost.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7539868, member: 6801845"] Welcome to the hobby, have some XP! First things first, there is no "right" way to play or the "right" books to get. In fact, you could probably get away with just the basic rules for a bit which you can find [URL="http://dnd.wizards.com/articles/features/basicrules"]here[/URL]. It's a free PDF that has, well, the basics. The great thing is that it has all the rules you really need to run the game. It doesn't contain optional rules, but I'd recommend starting without the optional rules anyway. Beyond that the main books are the Players Handbook (PHB), Dungeon Master Guide (DMG) and Monster Manual (MM). The PHB gives you more options, races and spells. The DMG gives details on running the game, magic items, suggestions about how to customize the game. The MM gives you more monsters to throw at the party. Out of the three, personally I'd rank them PHB, MM, DMG in terms of what you need to play because of the basic rules. Another thing to consider would be a module (a pre-written adventure) called Lost Mines of Phandalver (LMOP). It gives a great intro and examples. I don't use modules very often but this one is great, especially for new people. But most importantly, remember to have fun, don't worry about getting it right, and if you have any questions feel free to post. Just expect different opinions and don't pay any attention when we all start arguing about minutiae, we'd probably all get along at the gaming table. Good luck! Edit: Another thing to consider is chipping in together and search for "pound o dice". It's what it sounds like, a bunch of dice for multiple people at a reasonable cost. [/QUOTE]
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