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New to EN World, have some general questions about being a DM
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<blockquote data-quote="Thunderfoot" data-source="post: 3390795" data-attributes="member: 34175"><p>Clueless is pretty on with the previous post except for the disarming traps part - you cannot nor should you attempt to 'take 20' in a situation where failure may result in injury or death. As for the conservative style of play, remember that as an adjudicator that your jobs to ensure that the game is run correctly, smoothly and is fun for everyone. While this may be annoying and time consuming, if the other players are bothered by it, let them handle it in game or out of game, it doesn't matter.</p><p></p><p>If it annoys you, take a deep breath, count to 10 and ignore it. His conservative approach is probably well founded, by way of example, lets say the players DO get fed up and tell player X to cut it out; so player X does. The first time the party is decimated by an undetected trap, they will be begging for X to search again. If you feel that the activity is spoiling your best laid traps, guess what <strong><em>it is</em></strong>, that's why the skill set is available. </p><p></p><p>Now some advice - Try not to fall into the easy trap of a novice DM and think the game is about you versus them, it isn't. As a DM you have the job (and yes, it is work) of creating, breathing life into and making believable the world in which the players campaign. Each player could be equated to an "actor" in a movie, playing their part and focusing on that one task. You are the writer, direector, producer, folly artist (sound effects), music director and lighting coordinator (mood), character actors (Major NPCs), extra actors (minor NPCs), animal trainer (monsters and NPC animals), set designer (maps), props department and ultimately promotions (you have to sell it to the players or else they won't get it.) I realize on the surface that it looks like a lot and it is, but it isn't impossible, many of us have done it daily, weekly or monthly for years, it just takes practice. Asking for help is awesome, many of us (myself included) had nowhere to turn to other than the trial and screw-up method. You'll do fine, maybe not at the next session, maybe not for years from now, but one day someone will say, this is the best campaign I've ever been in, and it will all be worth it. Trust me, I've been there too.</p><p></p><p>Happy Gaming.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 3390795, member: 34175"] Clueless is pretty on with the previous post except for the disarming traps part - you cannot nor should you attempt to 'take 20' in a situation where failure may result in injury or death. As for the conservative style of play, remember that as an adjudicator that your jobs to ensure that the game is run correctly, smoothly and is fun for everyone. While this may be annoying and time consuming, if the other players are bothered by it, let them handle it in game or out of game, it doesn't matter. If it annoys you, take a deep breath, count to 10 and ignore it. His conservative approach is probably well founded, by way of example, lets say the players DO get fed up and tell player X to cut it out; so player X does. The first time the party is decimated by an undetected trap, they will be begging for X to search again. If you feel that the activity is spoiling your best laid traps, guess what [B][I]it is[/I][/B], that's why the skill set is available. Now some advice - Try not to fall into the easy trap of a novice DM and think the game is about you versus them, it isn't. As a DM you have the job (and yes, it is work) of creating, breathing life into and making believable the world in which the players campaign. Each player could be equated to an "actor" in a movie, playing their part and focusing on that one task. You are the writer, direector, producer, folly artist (sound effects), music director and lighting coordinator (mood), character actors (Major NPCs), extra actors (minor NPCs), animal trainer (monsters and NPC animals), set designer (maps), props department and ultimately promotions (you have to sell it to the players or else they won't get it.) I realize on the surface that it looks like a lot and it is, but it isn't impossible, many of us have done it daily, weekly or monthly for years, it just takes practice. Asking for help is awesome, many of us (myself included) had nowhere to turn to other than the trial and screw-up method. You'll do fine, maybe not at the next session, maybe not for years from now, but one day someone will say, this is the best campaign I've ever been in, and it will all be worth it. Trust me, I've been there too. Happy Gaming. [/QUOTE]
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