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<blockquote data-quote="AbdulAlhazred" data-source="post: 5596916" data-attributes="member: 82106"><p>I'd break it down more by the number of elements that are present in the SC than by time strictly. So, yeah, a short SC that is accomplishing one specific thing like disarming a trap is not likely to be more than complexity 1 or 2 (unless maybe it is a really elaborate centerpiece kind of thing). Especially with the higher complexity challenges you really need a dynamic situation.</p><p></p><p>In the case of the Lady, you might do it 2 ways. You could have several SCs that are related to different things like finding out who to talk to and talking to her. That would be good if there is no reason to have a single tally of failures (IE how hard it is to find the Lady has little bearing on how easy she is to get info out of). OTOH if say the challenge is structured as a timing thing (the party will inevitably get the info but failures represent it taking a long time or bringing attention to themselves etc) then it can be one challenge and might be higher complexity (though probably still not too high, maybe 3 at most). </p><p></p><p>"Framing" is definitely one of the keys with SCs. Know what the scope of the challenge is, understand the logic of why failures accumulate, make sure the challenge logically makes sense as a single challenge. Giving it several phases is always nice, or break points where new elements come in. That gives you a chance to switch up skills some and have a sense of progress within the challenge.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5596916, member: 82106"] I'd break it down more by the number of elements that are present in the SC than by time strictly. So, yeah, a short SC that is accomplishing one specific thing like disarming a trap is not likely to be more than complexity 1 or 2 (unless maybe it is a really elaborate centerpiece kind of thing). Especially with the higher complexity challenges you really need a dynamic situation. In the case of the Lady, you might do it 2 ways. You could have several SCs that are related to different things like finding out who to talk to and talking to her. That would be good if there is no reason to have a single tally of failures (IE how hard it is to find the Lady has little bearing on how easy she is to get info out of). OTOH if say the challenge is structured as a timing thing (the party will inevitably get the info but failures represent it taking a long time or bringing attention to themselves etc) then it can be one challenge and might be higher complexity (though probably still not too high, maybe 3 at most). "Framing" is definitely one of the keys with SCs. Know what the scope of the challenge is, understand the logic of why failures accumulate, make sure the challenge logically makes sense as a single challenge. Giving it several phases is always nice, or break points where new elements come in. That gives you a chance to switch up skills some and have a sense of progress within the challenge. [/QUOTE]
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