Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New to Forums, Looking for Skill Encounter Help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5597412" data-attributes="member: 82106"><p>Just to elaborate on it a bit. There is a 'natural decomposition' that has to happen with SC type scenes. If the tally of failures/successes across a set of related situations doesn't logically represent any particular criteria for overall success/failure then it makes no sense to have it be one SC. This can happen in a couple of ways. Logically a sequence where one thing strictly gates on another for instance. This could be "you have to find clue X to progress to situation Y". There's no logical connection between failures in the first part and failures in the second part. It also happens when 2 situations simply don't measure the same kind of progress. It makes little sense to have a challenge where you sneak into the bad guy's lair and pick the lock on the prisoner's cell where some checks represent the sneaking part and others the picking part since it makes little difference HOW you got to the cell, the lock will be equally hard to pick.</p><p></p><p>Now, any of those CAN be reformulated to be make sense as a single challenge, potentially. You just have to make all successes and failures tally to one consistent thing, like amount of time expended, suspicion raised amongst the guards, or whatever. The question then is always if it is really worth doing that vs just making each piece a smaller separate encounter. Level of abstraction counts here. It may be worth making one complex challenge if you say have a side quest that you want to make interesting but not take up a vast amount of time. You could package it as a single SC and be done with it. Another example might be the 'overarching SC' used to track overall success in a whole adventure, but with those there's little compelling reason to make them high complexity (and you probably won't use standard encounter type XP for this kind of thing either). </p><p></p><p>Overall I don't generally use many complexity 4 or 5 SCs these days. Up the challenge rating by making something lower complexity a bit higher level instead usually works better.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5597412, member: 82106"] Just to elaborate on it a bit. There is a 'natural decomposition' that has to happen with SC type scenes. If the tally of failures/successes across a set of related situations doesn't logically represent any particular criteria for overall success/failure then it makes no sense to have it be one SC. This can happen in a couple of ways. Logically a sequence where one thing strictly gates on another for instance. This could be "you have to find clue X to progress to situation Y". There's no logical connection between failures in the first part and failures in the second part. It also happens when 2 situations simply don't measure the same kind of progress. It makes little sense to have a challenge where you sneak into the bad guy's lair and pick the lock on the prisoner's cell where some checks represent the sneaking part and others the picking part since it makes little difference HOW you got to the cell, the lock will be equally hard to pick. Now, any of those CAN be reformulated to be make sense as a single challenge, potentially. You just have to make all successes and failures tally to one consistent thing, like amount of time expended, suspicion raised amongst the guards, or whatever. The question then is always if it is really worth doing that vs just making each piece a smaller separate encounter. Level of abstraction counts here. It may be worth making one complex challenge if you say have a side quest that you want to make interesting but not take up a vast amount of time. You could package it as a single SC and be done with it. Another example might be the 'overarching SC' used to track overall success in a whole adventure, but with those there's little compelling reason to make them high complexity (and you probably won't use standard encounter type XP for this kind of thing either). Overall I don't generally use many complexity 4 or 5 SCs these days. Up the challenge rating by making something lower complexity a bit higher level instead usually works better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New to Forums, Looking for Skill Encounter Help
Top