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<blockquote data-quote="Dannyalcatraz" data-source="post: 5333919" data-attributes="member: 19675"><p>When I started off making 4Ed PCs, I chose a race, then a couple of classes to consider, then simply looked at the powers and how they related to the stat bonuses from the race...just to get a feel for the game's mechanics. After a few prototypes, I returned to my usual PC gen method: concept first, then find the mechanics to support it.</p><p></p><p>On Puget Sound has given you a good inside look at the barebones of a Shardmind wizard. Enough, at least, to do what I did.</p><p></p><p>If you look at the powers, you'll see what spells work best for an Int/Cha Shardmind wizard or an Int/Wis Shardmind wizard. You'll also notice some powers work like a combo, attacking the same aspect of a foe's defenses while inducing conditions that reduce those defenses...or that may synergize with your allies' powers. For example, a spell that negatively affects a foe's AC will increase the odds of your strikers hitting and doing lots of damage; a spell that creates areas of effect that inflict conditions upon those within them can be nasty when party leaders shift foes into them.</p><p></p><p>The same goes for Psions.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5333919, member: 19675"] When I started off making 4Ed PCs, I chose a race, then a couple of classes to consider, then simply looked at the powers and how they related to the stat bonuses from the race...just to get a feel for the game's mechanics. After a few prototypes, I returned to my usual PC gen method: concept first, then find the mechanics to support it. On Puget Sound has given you a good inside look at the barebones of a Shardmind wizard. Enough, at least, to do what I did. If you look at the powers, you'll see what spells work best for an Int/Cha Shardmind wizard or an Int/Wis Shardmind wizard. You'll also notice some powers work like a combo, attacking the same aspect of a foe's defenses while inducing conditions that reduce those defenses...or that may synergize with your allies' powers. For example, a spell that negatively affects a foe's AC will increase the odds of your strikers hitting and doing lots of damage; a spell that creates areas of effect that inflict conditions upon those within them can be nasty when party leaders shift foes into them. The same goes for Psions. [/QUOTE]
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