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General Tabletop Discussion
Character Builds & Optimization
New to Pathfinder and need some character creation help
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<blockquote data-quote="HolyMan" data-source="post: 5575589" data-attributes="member: 84167"><p>Well since yo are using Core only I would pick up trap spotter as one talent for sure. This will allow the DM to roll your Perception check for every trap the party comes across and forgo slowing things down to much.</p><p></p><p>A 20 DEX is great for AC and for having Weapon Finesse. Let's see most weapons you can use will be a d4 no matter what so you just need to pick something you feel fits the character. </p><p></p><p>Build wise I think this would be fun.</p><p></p><p><u>Talents</u></p><p>Trap Spotter</p><p>Finesse Rogue</p><p>Combat Trick (Combat Expertise)</p><p></p><p><u>Feats</u></p><p>Dodge</p><p>Improved Feint</p><p>Last feat could be chosen from...</p><p>Improved Trip (if you use a sickle as your weapon of choice)</p><p>Mobility (to help if you fail Acrobatic checks to get behind someone to flank - and as building block to Spring Attack - Whirlwind Attack)</p><p></p><p>Here's a question if you go first and everyone you whirlwind attack is Flat footed do you do Sneak Attack dmg to all of them??? Nice if you do.</p><p></p><p>Reason I think you should go melee with the rogue is the AC;</p><p></p><p>Let's say you have +2 Studded leather (possible at 6th lvl) Your AC would be 22 or... </p><p>24 with Combat Expertise</p><p>26 when in Total Defense</p><p></p><p>So you have survivability and if you have a +1 weapon you will be:</p><p></p><p>+11 to hit; 1d4+1 +3d6 DMG or</p><p></p><p>+9 to hit; 1d4+1 +3d6 DMG (w/Combat Expertise)</p><p></p><p>But it is all in how you play him. Is he overly brave and tumbles through legs to get in behind to attack? Does he charge forward because of being bullied because of his size growing up, and now he is almost berserker like? </p><p></p><p>Those and not the feats and numbers are what make a character great.</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5575589, member: 84167"] Well since yo are using Core only I would pick up trap spotter as one talent for sure. This will allow the DM to roll your Perception check for every trap the party comes across and forgo slowing things down to much. A 20 DEX is great for AC and for having Weapon Finesse. Let's see most weapons you can use will be a d4 no matter what so you just need to pick something you feel fits the character. Build wise I think this would be fun. [U]Talents[/U] Trap Spotter Finesse Rogue Combat Trick (Combat Expertise) [U]Feats[/U] Dodge Improved Feint Last feat could be chosen from... Improved Trip (if you use a sickle as your weapon of choice) Mobility (to help if you fail Acrobatic checks to get behind someone to flank - and as building block to Spring Attack - Whirlwind Attack) Here's a question if you go first and everyone you whirlwind attack is Flat footed do you do Sneak Attack dmg to all of them??? Nice if you do. Reason I think you should go melee with the rogue is the AC; Let's say you have +2 Studded leather (possible at 6th lvl) Your AC would be 22 or... 24 with Combat Expertise 26 when in Total Defense So you have survivability and if you have a +1 weapon you will be: +11 to hit; 1d4+1 +3d6 DMG or +9 to hit; 1d4+1 +3d6 DMG (w/Combat Expertise) But it is all in how you play him. Is he overly brave and tumbles through legs to get in behind to attack? Does he charge forward because of being bullied because of his size growing up, and now he is almost berserker like? Those and not the feats and numbers are what make a character great. HM [/QUOTE]
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