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New to Pathfinder, need some advice
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<blockquote data-quote="paradox42" data-source="post: 5680741" data-attributes="member: 29746"><p>"Comboman" is a nonstandard term in Internet gamer circles; you may want to try using one of the more commonly-used terms for player types. If you've never encountered them before, I suggest you try reading <a href="http://www.darkshire.net/jhkim/rpg/theory/models/robinslaws.html" target="_blank">this list</a> and absorb the terminology there.</p><p></p><p>Based on context, though, it looks like you're saying this player is a Power Gamer; that type you have to be very careful about allowing things. I'd say, if it worries you that much, then just tell the player that no non-standard items will be permitted- nothing that isn't an item directly listed in the Core Rulebook. Not even items combining things from the Core are allowed, if you go strict like this, even though Core has rules allowing you to combine items by paying higher costs. If you're allowing the APG (Advanced Player's Guide), then that has some items in it too, which you should probably allow (as long as they're right out of the book, again, no combinations).</p><p></p><p>This is harsh, especially for experienced players of a system, but since that's not you, it may be your best bet.</p><p></p><p>EDIT: And, going again on context, it sounds to me like the "points" the player is talking about are the "total plusses" of armor and weapons. So, for example, a +2 Flaming Ghost Touch Longsword is a total +4 item, because it has the base +2 and two special abilities which are each worth +1 (Flaming and Ghost Touch). So the player is probably asking, can he stack as many abilities as he wants on his armor and weapons to get a superitem? (This is a very common power gamer trait.) For this, I recommend telling him, no items above 100,000 gp allowed, which would mean a +7 weapon and a +10 armor- but also tell him that at least half of the bonus on any armor or weapon must be the pure enhancement bonus. So for example, that +2 Flaming Ghost Touch Longsword I mentioned above would be allowed, since it has +2 base and +2 abilities, but a +2 Flaming Ghost Touch Longsword of Speed is not allowed, because that's +2 on the item bonus and +5 in special abilities. Power gamers strongly prefer to stack as many special abilities on their weapons and armor as possible, rather than increasing the base "plus," since it's a relatively cheap way to get more game power.</p></blockquote><p></p>
[QUOTE="paradox42, post: 5680741, member: 29746"] "Comboman" is a nonstandard term in Internet gamer circles; you may want to try using one of the more commonly-used terms for player types. If you've never encountered them before, I suggest you try reading [URL="http://www.darkshire.net/jhkim/rpg/theory/models/robinslaws.html"]this list[/URL] and absorb the terminology there. Based on context, though, it looks like you're saying this player is a Power Gamer; that type you have to be very careful about allowing things. I'd say, if it worries you that much, then just tell the player that no non-standard items will be permitted- nothing that isn't an item directly listed in the Core Rulebook. Not even items combining things from the Core are allowed, if you go strict like this, even though Core has rules allowing you to combine items by paying higher costs. If you're allowing the APG (Advanced Player's Guide), then that has some items in it too, which you should probably allow (as long as they're right out of the book, again, no combinations). This is harsh, especially for experienced players of a system, but since that's not you, it may be your best bet. EDIT: And, going again on context, it sounds to me like the "points" the player is talking about are the "total plusses" of armor and weapons. So, for example, a +2 Flaming Ghost Touch Longsword is a total +4 item, because it has the base +2 and two special abilities which are each worth +1 (Flaming and Ghost Touch). So the player is probably asking, can he stack as many abilities as he wants on his armor and weapons to get a superitem? (This is a very common power gamer trait.) For this, I recommend telling him, no items above 100,000 gp allowed, which would mean a +7 weapon and a +10 armor- but also tell him that at least half of the bonus on any armor or weapon must be the pure enhancement bonus. So for example, that +2 Flaming Ghost Touch Longsword I mentioned above would be allowed, since it has +2 base and +2 abilities, but a +2 Flaming Ghost Touch Longsword of Speed is not allowed, because that's +2 on the item bonus and +5 in special abilities. Power gamers strongly prefer to stack as many special abilities on their weapons and armor as possible, rather than increasing the base "plus," since it's a relatively cheap way to get more game power. [/QUOTE]
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