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<blockquote data-quote="mmu1" data-source="post: 4606136" data-attributes="member: 319"><p>As far as rules go, I'll just say that 4E is a very min-max friendly system - more so than most. If you have any players that tend to take this kind of thing too far, be on the lookout for starting characters with absurdly large die pools - it can make balancing things quite difficult.</p><p></p><p></p><p>However, the most important thing about running Shadowrun (any edition) is not the rules, but making sure you and your players are on the same page when it comes to what the world is like, what exactly it means to be a Shadowrunner - what it means to be a <em>professional</em> criminal in the world you're running - and where you expect to draw the line morally, if anywhere. I've lost track of the amount of arguments I've seen stemming from players and GMs not being clear on what assumptions they were operating under.</p><p></p><p>Do you expect your players' characters to survive on the pittance the SR books have always recommended GMs hand out? If yes, then are your players ok with running characters who'll risk their lives for less than they could make stealing a couple of mid-size cars each week?</p><p></p><p>When you think of how a "perfect" run should go, what kind of movie do you imagine? If it's Heat or Mission Impossible but your players are thinking of Smoking Aces, you may have a problem. (actually you have several problems, one of which is that your players saw and liked Smoking Aces, but I digress...)</p><p></p><p>If (or when) things go horribly wrong, do you intend to bring down all the weight of Lone Star - aerial drone surveillance, magicians and spirits, deckers, etc. - down on them, or do you intend to keep things more relaxed?</p><p></p><p>How do you deal with it when your players blow away several security guards who did nothing wrong (other than work for a corporation) like they were a bunch of orcs, and then take pot-shots at the cops when getting away?</p><p></p><p>Will your players take it personally when you do your best to kill their characters in a world with no Raise Dead? Or do they expect the typical SR mortality rate?</p><p></p><p>I could go on and on, and maybe you've ran SR before and thought about all this (and more) but it's still the best advice I can think of for a new Shadowrun GM.</p></blockquote><p></p>
[QUOTE="mmu1, post: 4606136, member: 319"] As far as rules go, I'll just say that 4E is a very min-max friendly system - more so than most. If you have any players that tend to take this kind of thing too far, be on the lookout for starting characters with absurdly large die pools - it can make balancing things quite difficult. However, the most important thing about running Shadowrun (any edition) is not the rules, but making sure you and your players are on the same page when it comes to what the world is like, what exactly it means to be a Shadowrunner - what it means to be a [I]professional[/I] criminal in the world you're running - and where you expect to draw the line morally, if anywhere. I've lost track of the amount of arguments I've seen stemming from players and GMs not being clear on what assumptions they were operating under. Do you expect your players' characters to survive on the pittance the SR books have always recommended GMs hand out? If yes, then are your players ok with running characters who'll risk their lives for less than they could make stealing a couple of mid-size cars each week? When you think of how a "perfect" run should go, what kind of movie do you imagine? If it's Heat or Mission Impossible but your players are thinking of Smoking Aces, you may have a problem. (actually you have several problems, one of which is that your players saw and liked Smoking Aces, but I digress...) If (or when) things go horribly wrong, do you intend to bring down all the weight of Lone Star - aerial drone surveillance, magicians and spirits, deckers, etc. - down on them, or do you intend to keep things more relaxed? How do you deal with it when your players blow away several security guards who did nothing wrong (other than work for a corporation) like they were a bunch of orcs, and then take pot-shots at the cops when getting away? Will your players take it personally when you do your best to kill their characters in a world with no Raise Dead? Or do they expect the typical SR mortality rate? I could go on and on, and maybe you've ran SR before and thought about all this (and more) but it's still the best advice I can think of for a new Shadowrun GM. [/QUOTE]
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