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<blockquote data-quote="Felon" data-source="post: 4607115" data-attributes="member: 8158"><p>I think it's important to consider the money issue in advance. I've played in games of Shadowrun and Cyberpunk where characters were taking extreme risks for a couple thousand bucks. Of course, one of the differences between a modern setting and classic fantasy is that the world's wealth isn't locked away in forgotten vaults. Nor, for that matter, is all the best gear scattered about and unaccounted for. If you're going to send a bunch of highly-trained professional criminals on a mission where they have to face incredible odds, it's not unreasonable for them to expect better compensation than a mid-level manager in a cubicle farm. </p><p></p><p>The classic Hollywood trope of the hero who doesn't have two nickels to rub together doesn't sustain well in an RPG where characters expect some kind of reward system. Millionaire PC's are OK. Samurai who stock warehouses with weapons are OK. Just make sure there are some million-dollar money sinks out there. Make them pay for safe houses, vehicles, information, and so forth. Come up with custom weapons and cyberware that cost an arm-and-a-leg.</p></blockquote><p></p>
[QUOTE="Felon, post: 4607115, member: 8158"] I think it's important to consider the money issue in advance. I've played in games of Shadowrun and Cyberpunk where characters were taking extreme risks for a couple thousand bucks. Of course, one of the differences between a modern setting and classic fantasy is that the world's wealth isn't locked away in forgotten vaults. Nor, for that matter, is all the best gear scattered about and unaccounted for. If you're going to send a bunch of highly-trained professional criminals on a mission where they have to face incredible odds, it's not unreasonable for them to expect better compensation than a mid-level manager in a cubicle farm. The classic Hollywood trope of the hero who doesn't have two nickels to rub together doesn't sustain well in an RPG where characters expect some kind of reward system. Millionaire PC's are OK. Samurai who stock warehouses with weapons are OK. Just make sure there are some million-dollar money sinks out there. Make them pay for safe houses, vehicles, information, and so forth. Come up with custom weapons and cyberware that cost an arm-and-a-leg. [/QUOTE]
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