Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
New to Shadowrun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imperialus" data-source="post: 4945035" data-attributes="member: 893"><p>4E hackers are a hell of a lot better in this regard than deckers. Between AR hacks and the ability to pop in and out of VR without even breaking the initiative order (much) they can be busy trying to hack a set of turret controls while the sam holds off a corp sec. team and the mage runs astral interference all at the same time. They're operating in different 'worlds' but the system lets them continue to work together quite well.</p><p></p><p>Felon has good advice. SR characters need a lot of money. It is possible to run campaigns where the PC's have to worry about how much money they're spending on ammo but house rules are pretty well essential for such an endeavor. I mean if your street sam needs to sink half a million nuyen into better ware then he really should have the means to do so by the time the mage is initiating. </p><p></p><p>What this means is make sure you pay them accordingly. A lot of GM's I've seen tend to give out too much karma, even the book suggestion is a bit high IMO. Really for an average run I'd expect each runner to take home between 20 and 25 K and 2, maybe 3 karma. This is the only way I've found that the Sams and other cash dependent archtypes can keep pace with the awakened.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 4945035, member: 893"] 4E hackers are a hell of a lot better in this regard than deckers. Between AR hacks and the ability to pop in and out of VR without even breaking the initiative order (much) they can be busy trying to hack a set of turret controls while the sam holds off a corp sec. team and the mage runs astral interference all at the same time. They're operating in different 'worlds' but the system lets them continue to work together quite well. Felon has good advice. SR characters need a lot of money. It is possible to run campaigns where the PC's have to worry about how much money they're spending on ammo but house rules are pretty well essential for such an endeavor. I mean if your street sam needs to sink half a million nuyen into better ware then he really should have the means to do so by the time the mage is initiating. What this means is make sure you pay them accordingly. A lot of GM's I've seen tend to give out too much karma, even the book suggestion is a bit high IMO. Really for an average run I'd expect each runner to take home between 20 and 25 K and 2, maybe 3 karma. This is the only way I've found that the Sams and other cash dependent archtypes can keep pace with the awakened. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New to Shadowrun
Top