Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New to table top looking for advice and tips
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bluenose" data-source="post: 6073840" data-attributes="member: 49017"><p>Hi Thorburgh. Welcome to EnWorld.</p><p></p><p>At the moment there are two widely available types of "D&D". One, D&D 4th edition published by Wizards of the Coast, has a starter set that really isn't very good. If you avoid that, your starting point would be either the line of Essentials products (Heroes of (Various Things), DM Kit, Monster Vault) or the more traditional Players Handbook, DM Guide, and I'd still by the Monster Vault. The alternative is Pathfinder published by Paizo, largely based on the 3rd edition of D&D. There the starting point is easier, the Pathfinder Core Rules containing the material from the PHB and DMG. Pathfinder also has a starter set, which apparently is very good and a much better starting point than the 4e version. And Paizo have a large line of adventures which might help a new GM.</p><p></p><p>Having said that, if your interest was sparked by Skyrim then I'm not sure I'd pick either game. I don't think either game really would get the "feel" of Skyrim right. I could suggest several alternatives, but my first thought would be Legend from Mongoose Publishing. It's a pretty simple system that would get closer in many ways to the way Skyrim works, and it has the advantage of being pretty cheap with one book being all you need. It also has several supplements and is similar enough to several other games (Runequest and the rest of the BRP family) that supplements and adventures for those are very compatible. </p><p></p><p>As for how to start, there's nothing that really beats doing it. I'd say a few things. Find out what your friends would like to play and use that as a starting point. Start small, even if you've got ideas for epic things later on. Doing your own thing is often a better way to learn than starting with someone else's material. </p><p></p><p>As an example, this is the starting premise for a game I ran for some people new to tabletop RPing last year. The characters started off as young adults in a village in the hills, part of the clan that lived there. And that clan was feuding with the clan one valley over. So, let's go and steal some of their cattle. I had an idea about the people they could ask for advice (some of which was "Don't do it"), I gave them a rough map of the area's landmarks so they could plan a route, I had a couple of ideas for situations they might run into either on the way or on the way back, and I had a small group of young adults from the other clan who would be guarding the cattle they wanted to steal. Whatever happened, they were going to out of this with a reputation (good if they succeeded, bad if they didn't), rivals in the young people from the other clan, and some more knowledge of the area. Plus the two encounters they had gave out a couple of plot hooks for things they might choose to involve themselves in next time we played. To let you into a little secret, the people they fought from the other clan - I copied their character sheets when we made them the week before, changed a few cosmetic details, and used them. The two encounters they also had didn't need full stats and didn't get them. That greatly reduced my preparation time, allowing me more time to think about the problems they might have rather than generating enemies.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6073840, member: 49017"] Hi Thorburgh. Welcome to EnWorld. At the moment there are two widely available types of "D&D". One, D&D 4th edition published by Wizards of the Coast, has a starter set that really isn't very good. If you avoid that, your starting point would be either the line of Essentials products (Heroes of (Various Things), DM Kit, Monster Vault) or the more traditional Players Handbook, DM Guide, and I'd still by the Monster Vault. The alternative is Pathfinder published by Paizo, largely based on the 3rd edition of D&D. There the starting point is easier, the Pathfinder Core Rules containing the material from the PHB and DMG. Pathfinder also has a starter set, which apparently is very good and a much better starting point than the 4e version. And Paizo have a large line of adventures which might help a new GM. Having said that, if your interest was sparked by Skyrim then I'm not sure I'd pick either game. I don't think either game really would get the "feel" of Skyrim right. I could suggest several alternatives, but my first thought would be Legend from Mongoose Publishing. It's a pretty simple system that would get closer in many ways to the way Skyrim works, and it has the advantage of being pretty cheap with one book being all you need. It also has several supplements and is similar enough to several other games (Runequest and the rest of the BRP family) that supplements and adventures for those are very compatible. As for how to start, there's nothing that really beats doing it. I'd say a few things. Find out what your friends would like to play and use that as a starting point. Start small, even if you've got ideas for epic things later on. Doing your own thing is often a better way to learn than starting with someone else's material. As an example, this is the starting premise for a game I ran for some people new to tabletop RPing last year. The characters started off as young adults in a village in the hills, part of the clan that lived there. And that clan was feuding with the clan one valley over. So, let's go and steal some of their cattle. I had an idea about the people they could ask for advice (some of which was "Don't do it"), I gave them a rough map of the area's landmarks so they could plan a route, I had a couple of ideas for situations they might run into either on the way or on the way back, and I had a small group of young adults from the other clan who would be guarding the cattle they wanted to steal. Whatever happened, they were going to out of this with a reputation (good if they succeeded, bad if they didn't), rivals in the young people from the other clan, and some more knowledge of the area. Plus the two encounters they had gave out a couple of plot hooks for things they might choose to involve themselves in next time we played. To let you into a little secret, the people they fought from the other clan - I copied their character sheets when we made them the week before, changed a few cosmetic details, and used them. The two encounters they also had didn't need full stats and didn't get them. That greatly reduced my preparation time, allowing me more time to think about the problems they might have rather than generating enemies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New to table top looking for advice and tips
Top