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<blockquote data-quote="Masterprestor" data-source="post: 6256500" data-attributes="member: 6773111"><p>Yeah, I understand that there will be slight difference in comparison of the standard Pathfinder experience versus the Beginners Box version. In actuality I obtained the beginners box cause I figured it would provide a more comprehensive and terse explanation of the basic rules and mechanics. Which it did, and I am quite satisfied with my purchase. As a fledgling GM, I figured I should learn to crawl before I start sprinting. The campaign that I am crafting for my players, however, is going to be beyond what the beginners box can provide. Along with the core rulebook I also purchased the GameMastery Guide, which I am loving! Our campaign won't start until June (which should give me enough time to build a world, create cities, design dungeons and compile encounters) and so far this guide has provided excellent tips and suggestions to making this campaign a success. As I said, I've never GM'ed before and from what I can tell DnD/Pathfinder RPG's are much more intricate and technical then most White Wolf games, which is a little intimidating for my first GM experience.</p><p></p><p>But yeah, any tips or suggestions from all of you experienced players/GM's would be greatly appreciated. I know one issue I'm considering is leaving out the physical map and figurines. I've never played with an actual map or had to consider maneuverability during combat situations. Do you think it would be easier to omit maps dungeon/encounter maps for this run through or should I give it a try?</p></blockquote><p></p>
[QUOTE="Masterprestor, post: 6256500, member: 6773111"] Yeah, I understand that there will be slight difference in comparison of the standard Pathfinder experience versus the Beginners Box version. In actuality I obtained the beginners box cause I figured it would provide a more comprehensive and terse explanation of the basic rules and mechanics. Which it did, and I am quite satisfied with my purchase. As a fledgling GM, I figured I should learn to crawl before I start sprinting. The campaign that I am crafting for my players, however, is going to be beyond what the beginners box can provide. Along with the core rulebook I also purchased the GameMastery Guide, which I am loving! Our campaign won't start until June (which should give me enough time to build a world, create cities, design dungeons and compile encounters) and so far this guide has provided excellent tips and suggestions to making this campaign a success. As I said, I've never GM'ed before and from what I can tell DnD/Pathfinder RPG's are much more intricate and technical then most White Wolf games, which is a little intimidating for my first GM experience. But yeah, any tips or suggestions from all of you experienced players/GM's would be greatly appreciated. I know one issue I'm considering is leaving out the physical map and figurines. I've never played with an actual map or had to consider maneuverability during combat situations. Do you think it would be easier to omit maps dungeon/encounter maps for this run through or should I give it a try? [/QUOTE]
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