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New toD&D 5thEd - Ftr>Eldritch Knight - questions, help, advice
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<blockquote data-quote="UngeheuerLich" data-source="post: 7498491" data-attributes="member: 59057"><p>Looks fine. A handaxe is enough for ranged fighting. Especially when at level 3 you can resummon it in your hand after you have thrown it. An eldritch knight is the only class who can throw two weapons per round at level 5. You might get a few more handaxes then. </p><p>Your breath weapon is also a nice area attack which saves you a spell slot for the occasional thunderwave or burning hands (which our eldritch knights used to great effect in addition to the shield spell).</p><p>I second raising str and con first. You don't really need warcaster. You can always drop and resummon your weapon when you need the shield spell. With a shield in hand and protection fighting style you won't be able to make attacks of opportunity anyway. The people next to you can dish out damage if someone wants to flee, you just make sure that attacking you or the guy next to you are both bad options. (Shield or disadvantage)</p><p>The only sad thing is that you have uneven charisma but that allows you to take a feat that might raise it to 10 and gives more nice things (actor is great, as might be the feats from xanathar's guide. All three can prove quite useful in social situations.).</p><p>You might consider rotating dex, wis and charisma though. 13 charisma allows you to take inspiring leader and makes dragon fear more powerful. With heavy armor you won't miss dex too much. Dragon hide on the other hand will become worse though. You won't take 3 of these feats however.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7498491, member: 59057"] Looks fine. A handaxe is enough for ranged fighting. Especially when at level 3 you can resummon it in your hand after you have thrown it. An eldritch knight is the only class who can throw two weapons per round at level 5. You might get a few more handaxes then. Your breath weapon is also a nice area attack which saves you a spell slot for the occasional thunderwave or burning hands (which our eldritch knights used to great effect in addition to the shield spell). I second raising str and con first. You don't really need warcaster. You can always drop and resummon your weapon when you need the shield spell. With a shield in hand and protection fighting style you won't be able to make attacks of opportunity anyway. The people next to you can dish out damage if someone wants to flee, you just make sure that attacking you or the guy next to you are both bad options. (Shield or disadvantage) The only sad thing is that you have uneven charisma but that allows you to take a feat that might raise it to 10 and gives more nice things (actor is great, as might be the feats from xanathar's guide. All three can prove quite useful in social situations.). You might consider rotating dex, wis and charisma though. 13 charisma allows you to take inspiring leader and makes dragon fear more powerful. With heavy armor you won't miss dex too much. Dragon hide on the other hand will become worse though. You won't take 3 of these feats however. [/QUOTE]
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