New Trait: Luck of the Gods

UltimaGabe

First Post
Luck of the Gods
You have tapped into the divine luck that powers your deity.
Prerequisite: Ability to cast Divine Spells, any Chaotic Alignment.
Benefit: You receive twice the base spells for a divine spellcaster of your class level. This does not apply to bonus spells granted from a high ability score, or Domain spells.
Drawback: Every spell that you prepare for the day, including bonus spells but not Domain spells, must be chosen at random. Starting at the first spell of each level, number each spell between 1 and 20. (If there are more than 20 spells of a single level, divide them in half, with each section as even as possible. Roll 1d2 to decide which list to roll in for each spell. If less than 20, then re-roll any result over 20.) Once numbered, roll 1d20 and pick whichever spell on your class spell list corresponds with that number. Repeat this process for every spell for the day. This entire process must be repeated every time spells are prepared (thus, a player who gets a "good batch" cannot simply use the same spells the next day). Whenever a spell is chosen that cannot be cast by this spellcaster (such as an evil cleric picking Holy Word), re-roll that spell.
Special: Clerics who take this trait retain the ability to spontaneously convert their spells to Cure or Inflict spells.

Whatcha think?
 

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hmmm, it sounds interesting, and would probably stimulate creativity with using the spells that are NEVER used, but:

1. I really think it is a crazy hassle, and

2. I think it could become one of those "make or break" things. Such as the one day that the cleric gets a really good batch, he could outshine the characters (or most likely have spells left to use when the characters need to rest) OR he'd get a bunch of really crappy spells (or irrelevant to the currant situation) and he'd have a very nerfed day.

If you think it's not to much of a hassle and it doesn't have too much of a "make or break" sense to it, then I'd suggest only giving it to gods with the luck domain, or especially random types of gods. Generally I don't see the gods as being powered by luck, but by their own powers. This is why I'd say it'd be some sort of special feat for luck domain gods.
 
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UltimaGabe said:
Luck of the Gods
Whatcha think?

I would be workable if you had a set of spell cards. Doubling the number of spells per day is probably too much since there are very few totally useless spells.


Aaron
 

An interesting idea, though I see one other problem: In cases where there's no hurry to get something done, it could be easily abused. Get really crappy rolls one day? Lets just wait til tomorrow, or the next day.

Because of that, I'd make it a once-a-week ability or something. I'd also have it only available to followers of a luck god.

And what about spontaneous casting of cure/inflict spells? You'll definately have to take this into consideration. Good luck on the idea, tho. :heh:
 

If I was a cleric with this trait, I'd just wait to go adventuring til I had a good spell selection.

Doubling the number of spells is insanely powerful, and rolling them all randomly is a huge pain in the butt. No way would I use this imc.
 

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