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New transmutation arcane tradition 2nd lvl feature
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<blockquote data-quote="marques_art_boris" data-source="post: 7121966" data-attributes="member: 6884046"><p>Nice. thanks for the feedback. My DM finally provided feedback and here's the version that we are going to use in our game.</p><p></p><p>Minor transmutations: you have limited yet full control of your body due to your arcane tradition. A number of times equal to your intelligence modifier, you can apply one of the effects bellow. After that, you exhaust your transmutation magic and you need a long rest to recharge the power's usage.</p><p></p><p><strong>Enhanced body:</strong> As a bonus action, you spend one of your uses of your minor transmutations to gain proficiency in athletics, acrobatics, or perception until the end of your turn. For instance, you alter your bones density to get stronger and jump higher, or your body flexibility to perform a tumble, or even your pupils to see better</p><p><em>[The DM decided that proficiency was better and as I might be trained in some of these skills the benefit is not high enough]</em></p><p></p><p><strong>Hardened skin:</strong> As a reaction, you spend one of your uses of your minor transmutations to gain resistance to nonmagical slashing, piercing, or bludgeoning until the start of your next turn. You might create scales, or a metalic coat to endure hits.</p><p><em>[The DM did not like the previous idea of reducing 3 points of damage, even though there is a feat that does that. So he suggested the resistance instead. It might be a little stronger as this is an modified version of the blade ward cantrip, but it was his decision. It might compete with other reaction spells as shield or counter-spell though.]</em></p><p><em></em></p><p></p><p><strong>Remove toxins:</strong> As a bonus action, you spend one of your uses of your minor transmutations to remove the poisoned condition. Your control of your body helps you neutralize harmful poisons.</p><p><em>[I insisted that it should be only advantage in your next save, but the DM said that it would be more of the same and he thought that this version was cooler. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />]</em></p><p></p><p>Anyway, I hope that other might borrow some of the ideas here and perhaps do their own homebrew versions if they don/t like the minor alchemy feature.</p></blockquote><p></p>
[QUOTE="marques_art_boris, post: 7121966, member: 6884046"] Nice. thanks for the feedback. My DM finally provided feedback and here's the version that we are going to use in our game. Minor transmutations: you have limited yet full control of your body due to your arcane tradition. A number of times equal to your intelligence modifier, you can apply one of the effects bellow. After that, you exhaust your transmutation magic and you need a long rest to recharge the power's usage. [B]Enhanced body:[/B] As a bonus action, you spend one of your uses of your minor transmutations to gain proficiency in athletics, acrobatics, or perception until the end of your turn. For instance, you alter your bones density to get stronger and jump higher, or your body flexibility to perform a tumble, or even your pupils to see better [I][The DM decided that proficiency was better and as I might be trained in some of these skills the benefit is not high enough][/I] [B]Hardened skin:[/B] As a reaction, you spend one of your uses of your minor transmutations to gain resistance to nonmagical slashing, piercing, or bludgeoning until the start of your next turn. You might create scales, or a metalic coat to endure hits. [I][The DM did not like the previous idea of reducing 3 points of damage, even though there is a feat that does that. So he suggested the resistance instead. It might be a little stronger as this is an modified version of the blade ward cantrip, but it was his decision. It might compete with other reaction spells as shield or counter-spell though.] [/I] [B]Remove toxins:[/B] As a bonus action, you spend one of your uses of your minor transmutations to remove the poisoned condition. Your control of your body helps you neutralize harmful poisons. [I][I insisted that it should be only advantage in your next save, but the DM said that it would be more of the same and he thought that this version was cooler. :P][/I] Anyway, I hope that other might borrow some of the ideas here and perhaps do their own homebrew versions if they don/t like the minor alchemy feature. [/QUOTE]
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