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<blockquote data-quote="Thasmodious" data-source="post: 4431705" data-attributes="member: 63272"><p>Some seem a bit stuck on thinking of traps with a 3e mindset (yes, I hate that phrase, too). Traps aren't something to do instead of an encounter, but are meant to most often be a dynamic part of an encounter. The article gives the option for very low xp minor traps to use as one shots, like the poison needle on the treasure chest trap, but in general, traps are a part of the encounter. A 4th level party wouldn't encounter just a kissing maiden, but rather a kissing maiden, 7 orc drudges, and three orc beserkers. The trap is an interesting part of the encounter, and a target for both groups to push and slide the others into. Its interesting when a group of monsters is using the traps to their advantage, and it is also interesting (and fun for the players) when the sonar bearing ranger notices a trap that the monsters don't know about, and suddenly its the PCs ally instead of the monsters.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4431705, member: 63272"] Some seem a bit stuck on thinking of traps with a 3e mindset (yes, I hate that phrase, too). Traps aren't something to do instead of an encounter, but are meant to most often be a dynamic part of an encounter. The article gives the option for very low xp minor traps to use as one shots, like the poison needle on the treasure chest trap, but in general, traps are a part of the encounter. A 4th level party wouldn't encounter just a kissing maiden, but rather a kissing maiden, 7 orc drudges, and three orc beserkers. The trap is an interesting part of the encounter, and a target for both groups to push and slide the others into. Its interesting when a group of monsters is using the traps to their advantage, and it is also interesting (and fun for the players) when the sonar bearing ranger notices a trap that the monsters don't know about, and suddenly its the PCs ally instead of the monsters. [/QUOTE]
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