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<blockquote data-quote="Master of Monkeys" data-source="post: 236085" data-attributes="member: 4591"><p><span style="color: silver">I haven't updated in a while, so I think I will add some stuff. I have been working on a fighter stance system that is something like this:</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Crane: +4 dex, +4 con, -4 str</span></p><p><span style="color: silver">Bull: +4 str, +4 dex, -4 con</span></p><p><span style="color: silver">Bear: +4 str, +4 con, -4 dex</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">The problem is, I don't even know if I like the stystem. I'm still working on it, I just wanted to tell you about it. Comments, suggestions? Any ideas?</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>ARMOR</strong></span></p><p>[CODE][COLOR=silver] Armor Maximum Armor Arcane</p><p>ARMOR Cost Bonus Dex Bonus Check Penalty Spell Failure</p><p>Light Armor</p><p>Cord 8 gp +2 +4 -2 20%</p><p>Leather 10 gp +2 +6 0 10%</p><p>Bone 15 gp +3 +4 -3 15%</p><p>Wood chain shirt 850 gp +4 +5 0 15%</p><p>Wood scale mail 2300 gp +4 +4 -2 20%</p><p>Wood chainmail 2400 gp +5 +3 -3 25%</p><p>Wood breastplate 2450 gp +5 +4 -2 20%</p><p></p><p>Medium Armor</p><p>Hide 15 gp +3 +4 -3 20%</p><p>Leaf hide 765 gp +3 +5 -1 15%</p><p>Wood splint mail 6200 gp +6 +1 -5 35%</p><p>Wood banded mail 6250 gp +6 +2 -4 30%</p><p>Wood half-plate 6600 gp +7 +1 -5 35%</p><p>Wood full plate 7500 gp +8 +2 -4 30%[/COLOR]</p><p>[/CODE]</p><p><span style="color: silver"></span></p><p><span style="color: silver">Most of that armor's cost is prohibitive. I just wrote them down as I found them. I could either make some new armor, or keep this and have most classes rely on dexterity. I could just get rid of armor completely, maybe just have hide and leather. Any ideas?</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Where do people get weapons? What kind of weapons are there? Any ideas?</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">I was thinking of Rage feats instead of having a barbarian class. Also in feats, I like some of the feats from Masters of the Wild.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>CLASSES</strong></span></p><p><span style="color: silver"></span><span style="color: orange"><span style="font-size: 18px"><strong>Fighter</strong></span></span></p><p>[CODE][COLOR=silver]</p><p> Base Attack Fort Ref Will</p><p>Lvl Bonus Save Save Save Special</p><p> 1 +1 +0 +2 +0 Starting Feats, Bonus Feat</p><p> 2 +2 +0 +3 +0 Bonus Feat</p><p> 3 +3 +1 +3 +1 </p><p> 4 +4 +1 +4 +1 Bonus Feat</p><p> 5 +5 +1 +4 +1 </p><p> 6 +6/+1 +2 +5 +2 Bonus Feat</p><p> 7 +7/+2 +2 +5 +2 </p><p> 8 +8/+3 +2 +6 +2 Bonus Feat</p><p> 9 +9/+4 +3 +6 +3 </p><p>10 +10/+5 +3 +7 +3 Bonus Feat</p><p>11 +11/+6/+1 +3 +7 +3 </p><p>12 +12/+7/+2 +4 +8 +4 Bonus Feat</p><p>13 +13/+8/+3 +4 +8 +4 </p><p>14 +14/+9/+4 +4 +9 +4 Bonus Feat</p><p>15 +15/+10/+5 +5 +9 +5 </p><p>16 +16/+11/+6/+1 +5 +10 +5 Bonus Feat</p><p>17 +17/+12/+7/+2 +5 +10 +5 </p><p>18 +18/+13/+8/+3 +6 +11 +6 Bonus Feat</p><p>19 +19/+14/+9/+4 +6 +11 +6 </p><p>20 +20/+15/+10/+5 +6 +12 +6 Bonus Feat[/COLOR][/CODE]</p><p></p><p><span style="color: silver"><strong><span style="font-size: 18px">Game Rule Information</span></strong></span></p><p><span style="color: silver">Fighters have the following game statistics:</span></p><p><span style="color: silver"><strong>Vitality:</strong> 1d10 plus Constitution modifier per level.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong><span style="font-size: 18px">Class Skills</span></strong></span></p><p><span style="color: silver">The fighter's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Ride (Dex), Swim (Str), and Wilderness Lore (Wis).</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Skill Points at 1st Level: (4 + Int Modifier) X 4.</span></p><p><span style="color: silver">Skill Points at Each Additional Level: 4 + Int modifier</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong><span style="font-size: 18px">Class Features</span></strong></span></p><p><span style="color: silver">All of the folowing are class features of the rogue:</span></p><p><span style="color: silver"><strong>Starting Feats:</strong> The fighter begins play with the following feats:</span></p><p><span style="color: silver">Weapon Proficiency (simple weapons)</span></p><p><span style="color: silver">Weapon Proficiency (martial weapons)</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Bonus Feat:</strong> At 1st level, 2nd level, end every two levels thereafter, the fighter gets a bonus feat. These bonus feats may be drawn from the following list: Ambidexterity, Blind-Fight, Combat Reflexes, Dodge (Mobility, Spring Attack), Weapon Proficiency (exotic weapon), Expertise (Improved Disarm, Improved Trip, Whirlwind Attack), Improved Critical, Improved Initiative, Improved Unarmed Strike (Deflect Arrows, Stunning Fist), Mounted Combat (Mounted Archery, Trample, Ride-By-Attack, Spirited Charge), Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Power Attack (Cleave, Improved Bull Rush, Sunder, Great Cleave), Quick Draw, Two Weapon Fighting (Improved Two-Weapon Fighting), Weapon Finesse, Weapon Focus, and Weapon Specialization.</span></p><p></p><p><span style="color: orange"><span style="font-size: 18px"><strong>Rogue</strong></span></span></p><p>[CODE][COLOR=silver]</p><p> Base Attack Fort Ref Will</p><p>Lvl Bonus Save Save Save Special</p><p> 1 +0 +0 +2 +0 Starting Feats, Bonus Feat</p><p> 2 +1 +0 +3 +0 Bonus Feat</p><p> 3 +2 +1 +3 +1 </p><p> 4 +3 +1 +4 +1 Bonus Feat</p><p> 5 +3 +1 +4 +1 </p><p> 6 +4 +2 +5 +2 Sneak Attack +2d6</p><p> 7 +5 +2 +5 +2 </p><p> 8 +6/+1 +2 +6 +2 Bonus Feat</p><p> 9 +6/+1 +3 +6 +3 </p><p>10 +7/+2 +3 +7 +3 Bonus Feat</p><p>11 +8/+3 +3 +7 +3 </p><p>12 +9/+4 +4 +8 +4 Sneak Attack +4d6</p><p>13 +9/+4 +4 +8 +4 </p><p>14 +10/+5 +4 +9 +4 Bonus Feat</p><p>15 +11/+6/+1 +5 +9 +5 </p><p>16 +12/+7/+2 +5 +10 +5 Bonus Feat</p><p>17 +12/+7/+2 +5 +10 +5 </p><p>18 +13/+8/+3 +6 +11 +6 Sneak Attack +6d6</p><p>19 +14/+9/+4 +6 +11 +6 </p><p>20 +15/+10/+5 +6 +12 +6 Bonus Feat</p><p>[/COLOR][/CODE]</p><p></p><p><span style="color: silver"><strong><span style="font-size: 18px">Game Rule Information</span></strong></span></p><p><span style="color: silver">Rogues have the following game statistics:</span></p><p><span style="color: silver"><strong>Vitality:</strong> 1d6 plus Constitution modifier per level.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong><span style="font-size: 18px">Class Skills</span></strong></span></p><p><span style="color: silver">The rogue's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int, exclusive skill), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Read Lips (Int), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex), and Wilderness Lore (Wis).</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Skill Points at 1st Level: (8 + Int Modifier) X 4.</span></p><p><span style="color: silver">Skill Points at Each Additional Level: 8 + Int modifier</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong><span style="font-size: 18px">Class Features</span></strong></span></p><p><span style="color: silver">All of the folowing are class features of the rogue:</span></p><p><span style="color: silver"><strong>Starting Feats:</strong> The rogue begins play with the following feats:</span></p><p><span style="color: silver">Weapon Proficiency (simple weapons)</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Bonus Feat:</strong> At 1st, 2nd, 4th, 8th, 10th, 14th, 16th, and 20th level the rogue gets a bonus feat. These bonus feats may be drawn from the following list: Alertness, Dodge (Mobility, Spring Attack), Improved Initiative, Run, Skill Focus, Track, Weapon Finesse, Weapon Focus, and Weapon Proficiency (martial weapons).</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Sneak Attack:</strong> If you don't know what this is, hmm.</span></p><p><span style="color: silver"></span></p><p></p><p><span style="color: orange"><span style="font-size: 18px"><strong>Scout</strong></span></span></p><p>[CODE][COLOR=silver]</p><p> Base Attack Fort Ref Will</p><p>Lvl Bonus Save Save Save Special</p><p> 1 +1 +0 +2 +0 Starting Feats, Bonus Feat</p><p> 2 +2 +0 +3 +0 Bonus Feat</p><p> 3 +3 +1 +3 +1 </p><p> 4 +4 +1 +4 +1 Uncanny Dodge (Dex bonus)</p><p> 5 +5 +1 +4 +1 </p><p> 6 +6/+1 +2 +5 +2 Uncanny Dodge (Can't be flanked)</p><p> 7 +7/+2 +2 +5 +2 </p><p> 8 +8/+3 +2 +6 +2 Skill Mastery</p><p> 9 +9/+4 +3 +6 +3 </p><p>10 +10/+5 +3 +7 +3 Bonus Feat</p><p>11 +11/+6/+1 +3 +7 +3 </p><p>12 +12/+7/+2 +4 +8 +4 Bonus Feat</p><p>13 +13/+8/+3 +4 +8 +4 </p><p>14 +14/+9/+4 +4 +9 +4 Skill Mastery</p><p>15 +15/+10/+5 +5 +9 +5 </p><p>16 +16/+11/+6/+1 +5 +10 +5 Bonus Feat</p><p>17 +17/+12/+7/+2 +5 +10 +5 </p><p>18 +18/+13/+8/+3 +6 +11 +6 Bonus Feat</p><p>19 +19/+14/+9/+4 +6 +11 +6 </p><p>20 +20/+15/+10/+5 +6 +12 +6 Skill Mastery[/COLOR][/CODE]</p><p></p><p><span style="color: silver"><strong><span style="font-size: 18px">Game Rule Information</span></strong></span></p><p><span style="color: silver">Rogues have the following game statistics:</span></p><p><span style="color: silver"><strong>Vitality:</strong> 1d8 plus Constitution modifier per level.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong><span style="font-size: 18px">Class Skills</span></strong></span></p><p><span style="color: silver">The rogue's class skills (and the key ability for each skill) are Aniaml Empathy (Cha, exclusive skill), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Use Rope (Dex), and Wilderness Lore (Wis).</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Skill Points at 1st Level: (6 + Int Modifier) X 4.</span></p><p><span style="color: silver">Skill Points at Each Additional Level: 6 + Int modifier</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong><span style="font-size: 18px">Class Features</span></strong></span></p><p><span style="color: silver">All of the folowing are class features of the scout:</span></p><p><span style="color: silver"><strong>Starting Feats:</strong> The scout begins play with the following feats:</span></p><p><span style="color: silver">Weapon Proficiency (simple weapons)</span></p><p><span style="color: silver">Weapon Proficiency (martial weapons)</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Bonus Feat:</strong> At 1st, 2nd, 10th, 12th, 16th, and 18th level the scout gets a bonus feat. These bonus feats may be drawn from the following list: Alertness, Ambidexterity, Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Improved Initiative, Skill Focus, Track, Two-Weapon Fighting (Improved Two-Weapon Fighting), Weapon Finesse, and Weapon Focus.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Uncanny Dodge:</strong> You know it, you love it.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Skill Mastery:</strong>At 8th, 14th, and 20th level scouts gain Skill Mastery. A scout may choose a number of skills equal to her intelligence modifier. The scout may take 10 on these skills even if situation or stress would prevent them from it.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"></span></p><p><span style="color: silver"></span></p><p><span style="color: silver"></span></p><p><span style="color: silver"></span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Hmm... that was fun. These classes have not been tested much. So, I have no idea how well they work. I noticed some of the Bonus Feats abilities were lacking, they need some more feats. When we add feats, I will add feats to these lists.</span></p></blockquote><p></p>
[QUOTE="Master of Monkeys, post: 236085, member: 4591"] [COLOR=silver]I haven't updated in a while, so I think I will add some stuff. I have been working on a fighter stance system that is something like this: Crane: +4 dex, +4 con, -4 str Bull: +4 str, +4 dex, -4 con Bear: +4 str, +4 con, -4 dex The problem is, I don't even know if I like the stystem. I'm still working on it, I just wanted to tell you about it. Comments, suggestions? Any ideas? [B]ARMOR[/B][/COLOR] [CODE][COLOR=silver] Armor Maximum Armor Arcane ARMOR Cost Bonus Dex Bonus Check Penalty Spell Failure Light Armor Cord 8 gp +2 +4 -2 20% Leather 10 gp +2 +6 0 10% Bone 15 gp +3 +4 -3 15% Wood chain shirt 850 gp +4 +5 0 15% Wood scale mail 2300 gp +4 +4 -2 20% Wood chainmail 2400 gp +5 +3 -3 25% Wood breastplate 2450 gp +5 +4 -2 20% Medium Armor Hide 15 gp +3 +4 -3 20% Leaf hide 765 gp +3 +5 -1 15% Wood splint mail 6200 gp +6 +1 -5 35% Wood banded mail 6250 gp +6 +2 -4 30% Wood half-plate 6600 gp +7 +1 -5 35% Wood full plate 7500 gp +8 +2 -4 30%[/COLOR] [/CODE] [COLOR=silver] Most of that armor's cost is prohibitive. I just wrote them down as I found them. I could either make some new armor, or keep this and have most classes rely on dexterity. I could just get rid of armor completely, maybe just have hide and leather. Any ideas? Where do people get weapons? What kind of weapons are there? Any ideas? I was thinking of Rage feats instead of having a barbarian class. Also in feats, I like some of the feats from Masters of the Wild. [B]CLASSES[/B] [/COLOR][COLOR=orange][SIZE=5][B]Fighter[/B][/SIZE][/COLOR] [CODE][COLOR=silver] Base Attack Fort Ref Will Lvl Bonus Save Save Save Special 1 +1 +0 +2 +0 Starting Feats, Bonus Feat 2 +2 +0 +3 +0 Bonus Feat 3 +3 +1 +3 +1 4 +4 +1 +4 +1 Bonus Feat 5 +5 +1 +4 +1 6 +6/+1 +2 +5 +2 Bonus Feat 7 +7/+2 +2 +5 +2 8 +8/+3 +2 +6 +2 Bonus Feat 9 +9/+4 +3 +6 +3 10 +10/+5 +3 +7 +3 Bonus Feat 11 +11/+6/+1 +3 +7 +3 12 +12/+7/+2 +4 +8 +4 Bonus Feat 13 +13/+8/+3 +4 +8 +4 14 +14/+9/+4 +4 +9 +4 Bonus Feat 15 +15/+10/+5 +5 +9 +5 16 +16/+11/+6/+1 +5 +10 +5 Bonus Feat 17 +17/+12/+7/+2 +5 +10 +5 18 +18/+13/+8/+3 +6 +11 +6 Bonus Feat 19 +19/+14/+9/+4 +6 +11 +6 20 +20/+15/+10/+5 +6 +12 +6 Bonus Feat[/COLOR][/CODE] [COLOR=silver][B][SIZE=5]Game Rule Information[/SIZE][/B] Fighters have the following game statistics: [B]Vitality:[/B] 1d10 plus Constitution modifier per level. [B][SIZE=5]Class Skills[/SIZE][/B] The fighter's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Ride (Dex), Swim (Str), and Wilderness Lore (Wis). Skill Points at 1st Level: (4 + Int Modifier) X 4. Skill Points at Each Additional Level: 4 + Int modifier [B][SIZE=5]Class Features[/SIZE][/B] All of the folowing are class features of the rogue: [B]Starting Feats:[/B] The fighter begins play with the following feats: Weapon Proficiency (simple weapons) Weapon Proficiency (martial weapons) [B]Bonus Feat:[/B] At 1st level, 2nd level, end every two levels thereafter, the fighter gets a bonus feat. These bonus feats may be drawn from the following list: Ambidexterity, Blind-Fight, Combat Reflexes, Dodge (Mobility, Spring Attack), Weapon Proficiency (exotic weapon), Expertise (Improved Disarm, Improved Trip, Whirlwind Attack), Improved Critical, Improved Initiative, Improved Unarmed Strike (Deflect Arrows, Stunning Fist), Mounted Combat (Mounted Archery, Trample, Ride-By-Attack, Spirited Charge), Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Power Attack (Cleave, Improved Bull Rush, Sunder, Great Cleave), Quick Draw, Two Weapon Fighting (Improved Two-Weapon Fighting), Weapon Finesse, Weapon Focus, and Weapon Specialization.[/COLOR] [COLOR=orange][SIZE=5][B]Rogue[/B][/SIZE][/COLOR] [CODE][COLOR=silver] Base Attack Fort Ref Will Lvl Bonus Save Save Save Special 1 +0 +0 +2 +0 Starting Feats, Bonus Feat 2 +1 +0 +3 +0 Bonus Feat 3 +2 +1 +3 +1 4 +3 +1 +4 +1 Bonus Feat 5 +3 +1 +4 +1 6 +4 +2 +5 +2 Sneak Attack +2d6 7 +5 +2 +5 +2 8 +6/+1 +2 +6 +2 Bonus Feat 9 +6/+1 +3 +6 +3 10 +7/+2 +3 +7 +3 Bonus Feat 11 +8/+3 +3 +7 +3 12 +9/+4 +4 +8 +4 Sneak Attack +4d6 13 +9/+4 +4 +8 +4 14 +10/+5 +4 +9 +4 Bonus Feat 15 +11/+6/+1 +5 +9 +5 16 +12/+7/+2 +5 +10 +5 Bonus Feat 17 +12/+7/+2 +5 +10 +5 18 +13/+8/+3 +6 +11 +6 Sneak Attack +6d6 19 +14/+9/+4 +6 +11 +6 20 +15/+10/+5 +6 +12 +6 Bonus Feat [/COLOR][/CODE] [COLOR=silver][B][SIZE=5]Game Rule Information[/SIZE][/B] Rogues have the following game statistics: [B]Vitality:[/B] 1d6 plus Constitution modifier per level. [B][SIZE=5]Class Skills[/SIZE][/B] The rogue's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int, exclusive skill), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Read Lips (Int), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex), and Wilderness Lore (Wis). Skill Points at 1st Level: (8 + Int Modifier) X 4. Skill Points at Each Additional Level: 8 + Int modifier [B][SIZE=5]Class Features[/SIZE][/B] All of the folowing are class features of the rogue: [B]Starting Feats:[/B] The rogue begins play with the following feats: Weapon Proficiency (simple weapons) [B]Bonus Feat:[/B] At 1st, 2nd, 4th, 8th, 10th, 14th, 16th, and 20th level the rogue gets a bonus feat. These bonus feats may be drawn from the following list: Alertness, Dodge (Mobility, Spring Attack), Improved Initiative, Run, Skill Focus, Track, Weapon Finesse, Weapon Focus, and Weapon Proficiency (martial weapons). [B]Sneak Attack:[/B] If you don't know what this is, hmm. [/COLOR] [COLOR=orange][SIZE=5][B]Scout[/B][/SIZE][/COLOR] [CODE][COLOR=silver] Base Attack Fort Ref Will Lvl Bonus Save Save Save Special 1 +1 +0 +2 +0 Starting Feats, Bonus Feat 2 +2 +0 +3 +0 Bonus Feat 3 +3 +1 +3 +1 4 +4 +1 +4 +1 Uncanny Dodge (Dex bonus) 5 +5 +1 +4 +1 6 +6/+1 +2 +5 +2 Uncanny Dodge (Can't be flanked) 7 +7/+2 +2 +5 +2 8 +8/+3 +2 +6 +2 Skill Mastery 9 +9/+4 +3 +6 +3 10 +10/+5 +3 +7 +3 Bonus Feat 11 +11/+6/+1 +3 +7 +3 12 +12/+7/+2 +4 +8 +4 Bonus Feat 13 +13/+8/+3 +4 +8 +4 14 +14/+9/+4 +4 +9 +4 Skill Mastery 15 +15/+10/+5 +5 +9 +5 16 +16/+11/+6/+1 +5 +10 +5 Bonus Feat 17 +17/+12/+7/+2 +5 +10 +5 18 +18/+13/+8/+3 +6 +11 +6 Bonus Feat 19 +19/+14/+9/+4 +6 +11 +6 20 +20/+15/+10/+5 +6 +12 +6 Skill Mastery[/COLOR][/CODE] [COLOR=silver][B][SIZE=5]Game Rule Information[/SIZE][/B] Rogues have the following game statistics: [B]Vitality:[/B] 1d8 plus Constitution modifier per level. [B][SIZE=5]Class Skills[/SIZE][/B] The rogue's class skills (and the key ability for each skill) are Aniaml Empathy (Cha, exclusive skill), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Use Rope (Dex), and Wilderness Lore (Wis). Skill Points at 1st Level: (6 + Int Modifier) X 4. Skill Points at Each Additional Level: 6 + Int modifier [B][SIZE=5]Class Features[/SIZE][/B] All of the folowing are class features of the scout: [B]Starting Feats:[/B] The scout begins play with the following feats: Weapon Proficiency (simple weapons) Weapon Proficiency (martial weapons) [B]Bonus Feat:[/B] At 1st, 2nd, 10th, 12th, 16th, and 18th level the scout gets a bonus feat. These bonus feats may be drawn from the following list: Alertness, Ambidexterity, Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Improved Initiative, Skill Focus, Track, Two-Weapon Fighting (Improved Two-Weapon Fighting), Weapon Finesse, and Weapon Focus. [B]Uncanny Dodge:[/B] You know it, you love it. [B]Skill Mastery:[/B]At 8th, 14th, and 20th level scouts gain Skill Mastery. A scout may choose a number of skills equal to her intelligence modifier. The scout may take 10 on these skills even if situation or stress would prevent them from it. Hmm... that was fun. These classes have not been tested much. So, I have no idea how well they work. I noticed some of the Bonus Feats abilities were lacking, they need some more feats. When we add feats, I will add feats to these lists.[/COLOR] [/QUOTE]
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