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New Tunnels & Trolls first look at UK Games Expo.
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9688750" data-attributes="member: 7044704"><p>You'll be glad to know that the new system (at least from the Alpha, which is presumably missing a lot of options and stuff that will only come into play as PCs advance) definitely offers a lot more tactical choices during a fight and generally uses fewer dice (and Combat Adds aren't a thing at all). Don't believe the Alpha doc's claims that you'll only need about six dice, though. My test run using the finale of the canned adventure had me using over a third of a 36-count brick for one character's strike, with the opponents around the same. The threat mechanic is clever, but if a fight goes long it produces some biggish die pools. At least you're not just comparing total numbers, it's much deeper than that.</p><p></p><p>The Alpha shows a playable system with some good innovations, but needs balancing and is definitely slower than Ken's version. People looking for something to port back and forth are going to be sad, there's no real resemblance between the two systems and I don't even know where you'd start converting monsters between them.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9688750, member: 7044704"] You'll be glad to know that the new system (at least from the Alpha, which is presumably missing a lot of options and stuff that will only come into play as PCs advance) definitely offers a lot more tactical choices during a fight and generally uses fewer dice (and Combat Adds aren't a thing at all). Don't believe the Alpha doc's claims that you'll only need about six dice, though. My test run using the finale of the canned adventure had me using over a third of a 36-count brick for one character's strike, with the opponents around the same. The threat mechanic is clever, but if a fight goes long it produces some biggish die pools. At least you're not just comparing total numbers, it's much deeper than that. The Alpha shows a playable system with some good innovations, but needs balancing and is definitely slower than Ken's version. People looking for something to port back and forth are going to be sad, there's no real resemblance between the two systems and I don't even know where you'd start converting monsters between them. [/QUOTE]
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