Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
New Tunnels & Trolls first look at UK Games Expo.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 9689256" data-attributes="member: 6779310"><p>Alpha, not Beta.</p><p></p><p>And I can see the lineage; it's lineage is through the T&T CRPG as much as the TT... when we see advancement, I suspect a 7/7.5/D mode. </p><p></p><p>I'm not surprised at all by the switch to a count-successes model; given that combat rolls can easily hit 6d, at which point expected successes are just over 3.</p><p></p><p>The issue I see before play is that the odds of setback (fumble) increase with ability; if that's not fixed after playtest, I'll house rule it. But that's the only houserule I can forsee for me.</p><p></p><p>I met T&T in about 1984/'85, thanks to Peter (of Boscos), back in HS, using 5th. I adopted 5.5 when it came out in 2005, tried 7th and 7.5, and 7 alt, like deluxe... </p><p></p><p>But I still prefer 5.5 to 7/7.5/D and to 5.0.</p><p>I've never run 1/2/3/4th but have 1st and 4th in rerelease PDF. </p><p></p><p>it's fair to say I'm part of the old guard... </p><p>But I see promise in this alpha. </p><p>I see several issues: no faeries, no leprechauns... at least not yet. </p><p>And the rolling for Kin, Path, motto: those should be pick or roll</p><p>The above mentioned setback issue.</p><p>As for no Khazan/Lerot'rah/Fang/etc... they were never mentioned in core until 2005, and that only in an appendix. </p><p></p><p>As for Trollworld: as a setting, it had maps on the early editions, but no prose to go with. Just the races list and two continents in vague maps.</p><p>5.0 didn't even have the maps.</p><p>Until 2005, the setting had nothing but maps in core rules, and then it had a timeline and some currency discussion.</p><p>It wasn't until 2017 that there was prose in a core rulebook about the setting.</p><p>The setting really first comes together in a useful form in 1990, with the videogame, T&T: Crusaders of Khazan. I've played it. It's interesting, but it's divergent from the core TT Game combat mechanics.</p><p></p><p>So, unless you were into the solo adventures, or hanging out with Rick, Ken, Steve, Liz, and/or Bear, you probably weren't using the canonical adventures. My own campaigns never used the official setting; only my solo play. And we don't know that the "gods of Khazan" won't show up in T&T:ANA in the beta nor release.</p><p></p><p>Hoping to get it to table this week.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9689256, member: 6779310"] Alpha, not Beta. And I can see the lineage; it's lineage is through the T&T CRPG as much as the TT... when we see advancement, I suspect a 7/7.5/D mode. I'm not surprised at all by the switch to a count-successes model; given that combat rolls can easily hit 6d, at which point expected successes are just over 3. The issue I see before play is that the odds of setback (fumble) increase with ability; if that's not fixed after playtest, I'll house rule it. But that's the only houserule I can forsee for me. I met T&T in about 1984/'85, thanks to Peter (of Boscos), back in HS, using 5th. I adopted 5.5 when it came out in 2005, tried 7th and 7.5, and 7 alt, like deluxe... But I still prefer 5.5 to 7/7.5/D and to 5.0. I've never run 1/2/3/4th but have 1st and 4th in rerelease PDF. it's fair to say I'm part of the old guard... But I see promise in this alpha. I see several issues: no faeries, no leprechauns... at least not yet. And the rolling for Kin, Path, motto: those should be pick or roll The above mentioned setback issue. As for no Khazan/Lerot'rah/Fang/etc... they were never mentioned in core until 2005, and that only in an appendix. As for Trollworld: as a setting, it had maps on the early editions, but no prose to go with. Just the races list and two continents in vague maps. 5.0 didn't even have the maps. Until 2005, the setting had nothing but maps in core rules, and then it had a timeline and some currency discussion. It wasn't until 2017 that there was prose in a core rulebook about the setting. The setting really first comes together in a useful form in 1990, with the videogame, T&T: Crusaders of Khazan. I've played it. It's interesting, but it's divergent from the core TT Game combat mechanics. So, unless you were into the solo adventures, or hanging out with Rick, Ken, Steve, Liz, and/or Bear, you probably weren't using the canonical adventures. My own campaigns never used the official setting; only my solo play. And we don't know that the "gods of Khazan" won't show up in T&T:ANA in the beta nor release. Hoping to get it to table this week. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New Tunnels & Trolls first look at UK Games Expo.
Top