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New Twist of standard religion
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<blockquote data-quote="Goblyns Hoard" data-source="post: 1892053" data-attributes="member: 19970"><p>If you don't want to get rid of the <strong>knowledge</strong> of the gods existing but still want more religions then you can get rid of the knowledge that any one cleric's interpretation is right. I have taken alignment away from my gods, so that a cleric of any alignment can worship a particular god. And provided both of them further the gods 'ideals', they are both going to get their powers. Lymos is the god of light, war and prejudice. On one part of the continent there are two countries both of whom worship Lymos, and they've been at war on and off for centuries. They each have their own religion which both praise light and the sun, both expound on the glory of war, and both are heavily prejudiced against the 'false' religion that the other church is preaching. It maps quite nicely to the history of religious conflict in the real world, particularly when you consider that the being worshipped by juddaism, christianity and islam is supposed to be 'the same' entity on the most basic of levels. Ultimately what we disagree on is how to interpret the teachings that we have apparently received from that entity*. My world just takes it the step further of having both the religions being 'right', provided they are in line with the basic spheres that the particular god represents. Other gods also have multiple religions, some in conflict with each other, others more amenable to the differences. It does take more work to make the different religions, but it also allows my players a bit more freedom to come up with their own religion if they want to play a cleric/paladin with a particular feel to it.</p><p></p><p>*Trying to make my comments on religion as neutral and in-offensive as possible.</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 1892053, member: 19970"] If you don't want to get rid of the [B]knowledge[/B] of the gods existing but still want more religions then you can get rid of the knowledge that any one cleric's interpretation is right. I have taken alignment away from my gods, so that a cleric of any alignment can worship a particular god. And provided both of them further the gods 'ideals', they are both going to get their powers. Lymos is the god of light, war and prejudice. On one part of the continent there are two countries both of whom worship Lymos, and they've been at war on and off for centuries. They each have their own religion which both praise light and the sun, both expound on the glory of war, and both are heavily prejudiced against the 'false' religion that the other church is preaching. It maps quite nicely to the history of religious conflict in the real world, particularly when you consider that the being worshipped by juddaism, christianity and islam is supposed to be 'the same' entity on the most basic of levels. Ultimately what we disagree on is how to interpret the teachings that we have apparently received from that entity*. My world just takes it the step further of having both the religions being 'right', provided they are in line with the basic spheres that the particular god represents. Other gods also have multiple religions, some in conflict with each other, others more amenable to the differences. It does take more work to make the different religions, but it also allows my players a bit more freedom to come up with their own religion if they want to play a cleric/paladin with a particular feel to it. *Trying to make my comments on religion as neutral and in-offensive as possible. [/QUOTE]
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