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New UA Paladin Sacred Oaths are Oath of Conquest and the Oath of Treachery
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<blockquote data-quote="Saeviomagy" data-source="post: 7705405" data-attributes="member: 5890"><p>I wish they would stop making the paladin flavour texts clearly "good" or clearly "evil".</p><p></p><p>Some of the wording of conquest could do with an adjustment that would make it much more generally useful. Currently the oath very much sounds like it prohibits you from being a member of an organization: Judge Dredd doesn't fit here because he's a policeman, not a ruling dictator.</p><p></p><p>The flavour text is far too heavy on "this is a bad guy".</p><p></p><p>Douse the flame of hope is fine as an oath: good or evil, having your foes NOT rise again is great.</p><p></p><p>Rule with an iron fist: Also fine, but perhaps remove the "once you have conquered".</p><p></p><p>Strength above all: This one is where it kind of falls apart, because it's the only one that forces you to rule. If you take this away, you can have Batman (willing to sort the place out, but unwilling to rule) and Judge Dredd (a member of an order keeping organization) under this Oath. Perhaps change it to "Never compromise: There is no partial compliance. There is no deal making. There is only law. Be strong enough to enforce it or fall to your own ruin".</p><p></p><p>Similar with the oath of treachery: if you're not going to give it tenets, then you can't really say "these guys are evil". Either give it a set of tenets revolving around making other people break oaths, tear down authority and generally free themselves from expectation OR cut the evil flavor text and make it a path you end up on if you don't fulfil your oath, but don't want to consort with demons and undead.</p><p></p><p>Also interesting note, my reading suggests that treacherous strike will let you make a foe hit themselves. Which is great, because it means it doesn't stop working against a solo foe.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7705405, member: 5890"] I wish they would stop making the paladin flavour texts clearly "good" or clearly "evil". Some of the wording of conquest could do with an adjustment that would make it much more generally useful. Currently the oath very much sounds like it prohibits you from being a member of an organization: Judge Dredd doesn't fit here because he's a policeman, not a ruling dictator. The flavour text is far too heavy on "this is a bad guy". Douse the flame of hope is fine as an oath: good or evil, having your foes NOT rise again is great. Rule with an iron fist: Also fine, but perhaps remove the "once you have conquered". Strength above all: This one is where it kind of falls apart, because it's the only one that forces you to rule. If you take this away, you can have Batman (willing to sort the place out, but unwilling to rule) and Judge Dredd (a member of an order keeping organization) under this Oath. Perhaps change it to "Never compromise: There is no partial compliance. There is no deal making. There is only law. Be strong enough to enforce it or fall to your own ruin". Similar with the oath of treachery: if you're not going to give it tenets, then you can't really say "these guys are evil". Either give it a set of tenets revolving around making other people break oaths, tear down authority and generally free themselves from expectation OR cut the evil flavor text and make it a path you end up on if you don't fulfil your oath, but don't want to consort with demons and undead. Also interesting note, my reading suggests that treacherous strike will let you make a foe hit themselves. Which is great, because it means it doesn't stop working against a solo foe. [/QUOTE]
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New UA Paladin Sacred Oaths are Oath of Conquest and the Oath of Treachery
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