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General Tabletop Discussion
*Dungeons & Dragons
New UA Paladin Sacred Oaths are Oath of Conquest and the Oath of Treachery
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<blockquote data-quote="Dualazi" data-source="post: 7705444" data-attributes="member: 6855537"><p>In the other thread speculating on this week's offering, I asked for a hell-knight/blackguard revamp, and got two instead! Christmas IS real!</p><p></p><p>More seriously I like the general gist of both of these options, though I would agree that things like smite should probably be more thematically in-line with the assumed alignment of the paladin in question, although that does risk shifting power quite a bit due to undead/fiends being far more consistent enemies than the forces of good.</p><p></p><p>Aura of Conquest is fine, the synergy is good with your main ability and can also be tapped into by other party members. If the monster's successive saves once affected are also with disadvantage, then that's pretty excellent debuff potential with some help. They also have the fear spell, for when their channel is used up.</p><p></p><p>The level 15 feature needs to be buffed, though, charm immunity coming that late isn't super amazing, and that's all that's here. </p><p></p><p>The capstone for conquest is insane, basically stealing the limelight of the fighter and barb simultaneously.</p><p></p><p>I really like treachery as well, and I think the earlier concerns of its abilities not working well together are slightly overblown, since this seems to be a real candidate for a dex based paladin. Even if you go the more traditional method, I think it works well enough, save needing some way of making the poison use not be worse on a crit with advantage.</p><p></p><p>While I know no one really cares about capstone balance, Icon of Deceit is too good in my opinion, namely from the CC part of the ability. It's triggered on any damage, and can repeatedly neuter an enemy's entire offense. This does require the paladin to be hit, obviously, but the paladin taking one hit to shut down the next is essentially the damage reduction from conquest, coupled with the ability to make sure your allies aren't targeted. Throw in some amazing damage boosts and Invisibility and it's a bit much I think.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7705444, member: 6855537"] In the other thread speculating on this week's offering, I asked for a hell-knight/blackguard revamp, and got two instead! Christmas IS real! More seriously I like the general gist of both of these options, though I would agree that things like smite should probably be more thematically in-line with the assumed alignment of the paladin in question, although that does risk shifting power quite a bit due to undead/fiends being far more consistent enemies than the forces of good. Aura of Conquest is fine, the synergy is good with your main ability and can also be tapped into by other party members. If the monster's successive saves once affected are also with disadvantage, then that's pretty excellent debuff potential with some help. They also have the fear spell, for when their channel is used up. The level 15 feature needs to be buffed, though, charm immunity coming that late isn't super amazing, and that's all that's here. The capstone for conquest is insane, basically stealing the limelight of the fighter and barb simultaneously. I really like treachery as well, and I think the earlier concerns of its abilities not working well together are slightly overblown, since this seems to be a real candidate for a dex based paladin. Even if you go the more traditional method, I think it works well enough, save needing some way of making the poison use not be worse on a crit with advantage. While I know no one really cares about capstone balance, Icon of Deceit is too good in my opinion, namely from the CC part of the ability. It's triggered on any damage, and can repeatedly neuter an enemy's entire offense. This does require the paladin to be hit, obviously, but the paladin taking one hit to shut down the next is essentially the damage reduction from conquest, coupled with the ability to make sure your allies aren't targeted. Throw in some amazing damage boosts and Invisibility and it's a bit much I think. [/QUOTE]
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New UA Paladin Sacred Oaths are Oath of Conquest and the Oath of Treachery
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