Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New UE Classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7030068" data-attributes="member: 12731"><p>I think all attempts at providing a Warlord so far only serves as insults to those wanting a real warlord. </p><p></p><p>A proper Warlord needs to be its own class, since there does not exist a class with no magic with baseline martial abilities. Removing spells from something as Cleric or ranger simply is too kludgey.</p><p></p><p>The Warlord would probably be a d8 class with martial weapons and medium armor. Probably extra attack at level 5 for parity with other "martial" classes (paladin, barbarian, ranger).</p><p></p><p>There are two main design challenges as I see it. Awarding completely unmagical but still fully effective "martial healing" is not one of them - the haters will simply have to not buy this product.</p><p></p><p>Instead, I'm thinking of:</p><p></p><p>#1: since this character won't primarily deal damage from his own weapon, what stops him from going Cha/Dex and dumping Str?</p><p></p><p>I strongly believe a Warlord should be given incentive to not dump Strength. Since the only existing real minmax incentive is that you're allowed to use greatweapons (not even heavy armor is an incentive, since light armor plus Dex is just as good), the design should probably include a few abilities that key off Strength. Not to such a degree the Warlord can't go Dex; but enough to at least make it a real choice.</p><p></p><p>#2: the lack of "basic attacks" in 5E. The core ability of a Warlord is and must be the ability to give away his own actions and his own attacks to others, without any real limitations. </p><p></p><p>But this utterly breaks the game. A rogue's Sneak Attack, for instance, is definied as "once per turn". If the Warlord can give the rogue one more Sneak Attack every round, that's simply too good. </p><p></p><p>The design needs to take much more control over the actual effects of the warlord's gifted attacks. That's where the distinction between "a simple attack" and a "full attack" comes in - both 3e and 4e used such a distinction.</p><p></p><p>The warlord can give away attacks that mean the recipient makes a whack, adding weapon damage to ability modifier... and that's it. Any extras needs to be defined by the Warlord class, not the recipient's class.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7030068, member: 12731"] I think all attempts at providing a Warlord so far only serves as insults to those wanting a real warlord. A proper Warlord needs to be its own class, since there does not exist a class with no magic with baseline martial abilities. Removing spells from something as Cleric or ranger simply is too kludgey. The Warlord would probably be a d8 class with martial weapons and medium armor. Probably extra attack at level 5 for parity with other "martial" classes (paladin, barbarian, ranger). There are two main design challenges as I see it. Awarding completely unmagical but still fully effective "martial healing" is not one of them - the haters will simply have to not buy this product. Instead, I'm thinking of: #1: since this character won't primarily deal damage from his own weapon, what stops him from going Cha/Dex and dumping Str? I strongly believe a Warlord should be given incentive to not dump Strength. Since the only existing real minmax incentive is that you're allowed to use greatweapons (not even heavy armor is an incentive, since light armor plus Dex is just as good), the design should probably include a few abilities that key off Strength. Not to such a degree the Warlord can't go Dex; but enough to at least make it a real choice. #2: the lack of "basic attacks" in 5E. The core ability of a Warlord is and must be the ability to give away his own actions and his own attacks to others, without any real limitations. But this utterly breaks the game. A rogue's Sneak Attack, for instance, is definied as "once per turn". If the Warlord can give the rogue one more Sneak Attack every round, that's simply too good. The design needs to take much more control over the actual effects of the warlord's gifted attacks. That's where the distinction between "a simple attack" and a "full attack" comes in - both 3e and 4e used such a distinction. The warlord can give away attacks that mean the recipient makes a whack, adding weapon damage to ability modifier... and that's it. Any extras needs to be defined by the Warlord class, not the recipient's class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New UE Classes
Top