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<blockquote data-quote="Tony Vargas" data-source="post: 7030227" data-attributes="member: 996"><p>Yes it will. I hate to speculate about things like that, though, until there's a playtest version or something to discuss. 5e class design is concept-first, and the Warlord concept exists in formal-Role-constrained form in its 4e incarnation, and in what fans did with it to push the envelope a tad. </p><p></p><p>I guess one way to put it is that the Warlord class concept would represent heroic-fantasy character archetypes who possess exceptional talents, skills, personality attributes, even ineffable 'gifts,' meaning/connection to others, or 'destiny' that allow them to bring out the heroic and even supernatural potential of their allies to the fullest. </p><p></p><p></p><p>Heroic determination and daring-do absolutely defy common sense, and fantasy wouldn't be fantasy without heroism anymore than it would be without magic. Fantasy does cover a spectrum from magic taking a very low, mainly enabling profile, to, less traditionally as in the Potterverse, being virtually the whole show. D&D, ironically, for being decades ahead of the trend, covers the latter lavishly, and the former barely at all (though it clearly tried, early on, with rapidly scaling hps and saving throws). That's a failing of D&D that has been addressed in past editions with varying degrees of success (the Warlord being the high water mark of /nearly/ balancing martial with other character types), and which 5e has not yet risen to the challenge of taking on, itself. The Warlord, done well enough, would go a long way towards it, though there is so much ground to cover, at /least/ one more martial full class would be advisable. Not to mention some modules to address running campaigns where magic has a less direct role in adventuring.</p><p></p><p> First, you need to realize that you're inserting 'leader' into this conversation. </p><p></p><p> See the word 'leader' in there? No. You're intentionally bringing up an edition-war screed that was semantic and completely invalid even then, to deflect the conversation from the reality that D&D /needs/ more martial options to work towards it's goal of covering more playstyles than past editions, and needs to bring back the only Core class excluded from the PH to work towards it's goal of inclusiveness of fans of past editions. </p><p></p><p>Of course, who (if anyone - IMX, it's usually no one) gets a formal position of leadership in a party is a matter of background & story. Who, among the players, tends to make decisions that other players go along with is entirely a matter of table dynamics, and may well be entirely separate from the who, if anyone, is wearing the IC mantle of leadership. Neither of those have anything to do with the social, tactical, & other skills that help bring a team together to face combat and other adventuring challenges together. Those are functions of character ability, not the player, nor even the character's place in its fictional society. Having character abilities that model that sort of thing is perfectly legitimate, and 5e has a few, very minor things that do that, already. Objecting to something like a full Warlord class because we already have Inspiring Leader, is like demanding all casters be removed because we already have Magic Initiate: utter nonsense, completely at odds with the manifest design philosophy of 5e. </p><p></p><p>We cannot build anything more than vaguely suggestive in concept of a 4e Warlord or 3.5 battlefield-control Fighter (among other outre builds). We have only 5 out of ~40 sub-classes in the PH that are non-magical, and they all contribute little to the success of an encounter beyond DPR. That's fans of past editions being excluded from the big tent. That stories the DM can't tell with the standard game. The Warlord is an opportunity for 5e to move towards those goals: inclusiveness for fans of all editions, expanded support for playstyles possible in each of those editions - and more.</p><p></p><p>Let's put aside the prejudices - and, for the sake of peace and decency, the disingenuous illogic & misrepresentations motivated by those prejudices - of the edition war, and adopt a live-and-let-live attitude as we all play the same game, each group in our favorite way.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7030227, member: 996"] Yes it will. I hate to speculate about things like that, though, until there's a playtest version or something to discuss. 5e class design is concept-first, and the Warlord concept exists in formal-Role-constrained form in its 4e incarnation, and in what fans did with it to push the envelope a tad. I guess one way to put it is that the Warlord class concept would represent heroic-fantasy character archetypes who possess exceptional talents, skills, personality attributes, even ineffable 'gifts,' meaning/connection to others, or 'destiny' that allow them to bring out the heroic and even supernatural potential of their allies to the fullest. Heroic determination and daring-do absolutely defy common sense, and fantasy wouldn't be fantasy without heroism anymore than it would be without magic. Fantasy does cover a spectrum from magic taking a very low, mainly enabling profile, to, less traditionally as in the Potterverse, being virtually the whole show. D&D, ironically, for being decades ahead of the trend, covers the latter lavishly, and the former barely at all (though it clearly tried, early on, with rapidly scaling hps and saving throws). That's a failing of D&D that has been addressed in past editions with varying degrees of success (the Warlord being the high water mark of /nearly/ balancing martial with other character types), and which 5e has not yet risen to the challenge of taking on, itself. The Warlord, done well enough, would go a long way towards it, though there is so much ground to cover, at /least/ one more martial full class would be advisable. Not to mention some modules to address running campaigns where magic has a less direct role in adventuring. First, you need to realize that you're inserting 'leader' into this conversation. See the word 'leader' in there? No. You're intentionally bringing up an edition-war screed that was semantic and completely invalid even then, to deflect the conversation from the reality that D&D /needs/ more martial options to work towards it's goal of covering more playstyles than past editions, and needs to bring back the only Core class excluded from the PH to work towards it's goal of inclusiveness of fans of past editions. Of course, who (if anyone - IMX, it's usually no one) gets a formal position of leadership in a party is a matter of background & story. Who, among the players, tends to make decisions that other players go along with is entirely a matter of table dynamics, and may well be entirely separate from the who, if anyone, is wearing the IC mantle of leadership. Neither of those have anything to do with the social, tactical, & other skills that help bring a team together to face combat and other adventuring challenges together. Those are functions of character ability, not the player, nor even the character's place in its fictional society. Having character abilities that model that sort of thing is perfectly legitimate, and 5e has a few, very minor things that do that, already. Objecting to something like a full Warlord class because we already have Inspiring Leader, is like demanding all casters be removed because we already have Magic Initiate: utter nonsense, completely at odds with the manifest design philosophy of 5e. We cannot build anything more than vaguely suggestive in concept of a 4e Warlord or 3.5 battlefield-control Fighter (among other outre builds). We have only 5 out of ~40 sub-classes in the PH that are non-magical, and they all contribute little to the success of an encounter beyond DPR. That's fans of past editions being excluded from the big tent. That stories the DM can't tell with the standard game. The Warlord is an opportunity for 5e to move towards those goals: inclusiveness for fans of all editions, expanded support for playstyles possible in each of those editions - and more. Let's put aside the prejudices - and, for the sake of peace and decency, the disingenuous illogic & misrepresentations motivated by those prejudices - of the edition war, and adopt a live-and-let-live attitude as we all play the same game, each group in our favorite way. [/QUOTE]
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