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<blockquote data-quote="CapnZapp" data-source="post: 7030407" data-attributes="member: 12731"><p>First off, nobody has talked about the warlord being able to grant a fighter his full extra attack routine. That is stopped by the Extra Attack ability itself and thus isn't a "design challenge": the fighter will only be able to make one whack outside of his own turn by definition.</p><p></p><p>It is the rogue that represents the challenge, since Sneak Attack is somewhat the reverse of Extra Attack: it's defined as "only once per turn". </p><p></p><p>So, assuming a Warlord can generate actions for his allies left and right, we can assume he will be able to generate at least one on his own turn, and it wouldn't be unreasonable to think he could as a reaction create yet another action on the monsters' turn too. </p><p></p><p>I count to three Warlord-awarded actions. Add the rogue's own, and you're looking at a potential of four sneak attacks in a single combat round. </p><p></p><p>If that's not cause for concern, I don't know what is.</p><p></p><p>This isn't primarily a "too high DPR" issue, however. The main danger of allowing sneak attack damage is that choosing the rogue will be too good. Plain and simple, awarding the rogue an action overshadows any other choice, since that action comes loaded with up to 10d6 bonus damage.</p><p></p><p>This makes it less fun for the Warlord player. Hence, "design challenge".</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7030407, member: 12731"] First off, nobody has talked about the warlord being able to grant a fighter his full extra attack routine. That is stopped by the Extra Attack ability itself and thus isn't a "design challenge": the fighter will only be able to make one whack outside of his own turn by definition. It is the rogue that represents the challenge, since Sneak Attack is somewhat the reverse of Extra Attack: it's defined as "only once per turn". So, assuming a Warlord can generate actions for his allies left and right, we can assume he will be able to generate at least one on his own turn, and it wouldn't be unreasonable to think he could as a reaction create yet another action on the monsters' turn too. I count to three Warlord-awarded actions. Add the rogue's own, and you're looking at a potential of four sneak attacks in a single combat round. If that's not cause for concern, I don't know what is. This isn't primarily a "too high DPR" issue, however. The main danger of allowing sneak attack damage is that choosing the rogue will be too good. Plain and simple, awarding the rogue an action overshadows any other choice, since that action comes loaded with up to 10d6 bonus damage. This makes it less fun for the Warlord player. Hence, "design challenge". [/QUOTE]
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