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New Unearthed Arcana: Folk of the Feywild!
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<blockquote data-quote="Mercurius" data-source="post: 8221613" data-attributes="member: 59082"><p>Just say no. If you are the DM, you are the creator of the world (be it homebrew, official setting, hybrid, etc). You create the context for the game and offer parameters for the players. Consider all requests, and try to accommodate them if possible, but if you feel that a request (e.g. a dragonborn PC in a low fantasy game) compromises the tone and vibe you're going for, feel free to say no. </p><p></p><p>That said, be clear to yourself--and your players--as to why you are saying no. Make sure it isn't "just because" but serves what you want to accomplish. Meaning, try to be flexible and open-minded but also stand true to your creative vision. You may find yourself compromising in some instances, holding your ground in others. </p><p></p><p>Alternately, you can try running a co-created campaign in which players help craft the campaign through what they want to do and play. But again, if you as the DM don't find joy in that, you have every right to say "take it or leave it." DMs put in far more work and time and elbow grease so should feel empowered to make such decisions. Player empowerment doesn't have to mean player entitlement to their every whim and desire.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8221613, member: 59082"] Just say no. If you are the DM, you are the creator of the world (be it homebrew, official setting, hybrid, etc). You create the context for the game and offer parameters for the players. Consider all requests, and try to accommodate them if possible, but if you feel that a request (e.g. a dragonborn PC in a low fantasy game) compromises the tone and vibe you're going for, feel free to say no. That said, be clear to yourself--and your players--as to why you are saying no. Make sure it isn't "just because" but serves what you want to accomplish. Meaning, try to be flexible and open-minded but also stand true to your creative vision. You may find yourself compromising in some instances, holding your ground in others. Alternately, you can try running a co-created campaign in which players help craft the campaign through what they want to do and play. But again, if you as the DM don't find joy in that, you have every right to say "take it or leave it." DMs put in far more work and time and elbow grease so should feel empowered to make such decisions. Player empowerment doesn't have to mean player entitlement to their every whim and desire. [/QUOTE]
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