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<blockquote data-quote="Warpiglet-7" data-source="post: 8222458" data-attributes="member: 7025282"><p>I agree though I think more species are cool as desired for various settings. </p><p></p><p>what I don’t like is a complete lack of limitations in all of this. It’s all too wispy, airy ungrounded.</p><p></p><p>I know some games don’t worry about ammunition or resources much either. I like some of these hassles and limitations to help ground things. Same with ASIs and other “hassles” that a lot of people are done with these days.</p><p></p><p>choose your race or species bonus don’t sweat the details...just get deep into “telling your story” is the r new hotness. It’s the way things are going.</p><p></p><p>I assume it’s driven by demand but the style no longer appeals to me. </p><p></p><p>rabbits that sneak around and wear leather armor? That sounds fun. I don’t think it’s always the content that turns me off newer things I think it’s the lack of boundaries to test or challenges to navigate. </p><p></p><p>I like options. I think there is value in them. I don’t think they should all be standard and assumed to be together. Folks will say this won’t happen unless you choose it but I disagree.</p><p></p><p>The new zeitgeist is player driven to the extent that boundaries are just headaches for people. I think some of these ideas are fun but in a mos eisley cantina appeal a lot less.</p><p></p><p>a fey campaign might be a trip though! I would buy a fey campaign book.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8222458, member: 7025282"] I agree though I think more species are cool as desired for various settings. what I don’t like is a complete lack of limitations in all of this. It’s all too wispy, airy ungrounded. I know some games don’t worry about ammunition or resources much either. I like some of these hassles and limitations to help ground things. Same with ASIs and other “hassles” that a lot of people are done with these days. choose your race or species bonus don’t sweat the details...just get deep into “telling your story” is the r new hotness. It’s the way things are going. I assume it’s driven by demand but the style no longer appeals to me. rabbits that sneak around and wear leather armor? That sounds fun. I don’t think it’s always the content that turns me off newer things I think it’s the lack of boundaries to test or challenges to navigate. I like options. I think there is value in them. I don’t think they should all be standard and assumed to be together. Folks will say this won’t happen unless you choose it but I disagree. The new zeitgeist is player driven to the extent that boundaries are just headaches for people. I think some of these ideas are fun but in a mos eisley cantina appeal a lot less. a fey campaign might be a trip though! I would buy a fey campaign book. [/QUOTE]
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