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New Unearthed Arcana: Folk of the Feywild!
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<blockquote data-quote="Faolyn" data-source="post: 8226250" data-attributes="member: 6915329"><p>Well, here's my attempt:</p><p></p><p><strong><span style="font-size: 22px">Wildren</span></strong></p><p><strong>Type: </strong>You are considered to be both Humanoid and Plant for the purposes of spells and other effects that target specific creature types. <em>[[Note: I know it says Fey, but gosh they look like plants to me, and I think we need more plant people in our lives.]]</em></p><p></p><p><strong>Size: </strong>Most wildren stand no more than a few inches about five-and-a-half feet tall, and typically weigh between 140 and 170 pounds. Your size is Medium.</p><p></p><p><strong>Speed: </strong>Your walking speed is 30 feet.</p><p></p><p><strong>Languages: </strong>You can speak Common and Elven. </p><p></p><p><strong>Natural Camouflage: </strong>Choose one of the following types of terrain: desert, forest, grassland, mountain, or swamp. Your bark-like skin blends in with the plants native to that terrain, granting you camouflage. While camouflaged in this manner and in your chosen terrain, you have advantage on Dexterity (Stealth) checks made to hide, and can take the Hide action as a bonus action. If you enter a different terrain of the types listed above, then when you complete a long rest, you may use an action to alter your camouflage. Once you do so, you can't do so again until you have completed a long rest in a different type of terrain.</p><p></p><p><strong>Nature's Wrath: </strong>If you use your reaction to make a melee attack against a creature within 5 feet of you, you can choose to unleash the inherent bloody wrath of the natural world against that creature. It must make a Constitution saving throw. On a failure, it is stunned until the end of your next turn. The DC is 8 + your proficiency modifier + your Constitution bonus. Once you do so, you can't do so again until you complete a short or long rest.</p><p></p><p><strong>One with Nature: </strong>You are proficient in the Nature skill.</p><p></p><p><strong>Tree Stride:</strong> As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a long rest.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8226250, member: 6915329"] Well, here's my attempt: [B][SIZE=6]Wildren[/SIZE] Type: [/B]You are considered to be both Humanoid and Plant for the purposes of spells and other effects that target specific creature types. [I][[Note: I know it says Fey, but gosh they look like plants to me, and I think we need more plant people in our lives.]][/I] [B]Size: [/B]Most wildren stand no more than a few inches about five-and-a-half feet tall, and typically weigh between 140 and 170 pounds. Your size is Medium. [B]Speed: [/B]Your walking speed is 30 feet. [B]Languages: [/B]You can speak Common and Elven. [B]Natural Camouflage: [/B]Choose one of the following types of terrain: desert, forest, grassland, mountain, or swamp. Your bark-like skin blends in with the plants native to that terrain, granting you camouflage. While camouflaged in this manner and in your chosen terrain, you have advantage on Dexterity (Stealth) checks made to hide, and can take the Hide action as a bonus action. If you enter a different terrain of the types listed above, then when you complete a long rest, you may use an action to alter your camouflage. Once you do so, you can't do so again until you have completed a long rest in a different type of terrain. [B]Nature's Wrath: [/B]If you use your reaction to make a melee attack against a creature within 5 feet of you, you can choose to unleash the inherent bloody wrath of the natural world against that creature. It must make a Constitution saving throw. On a failure, it is stunned until the end of your next turn. The DC is 8 + your proficiency modifier + your Constitution bonus. Once you do so, you can't do so again until you complete a short or long rest. [B]One with Nature: [/B]You are proficient in the Nature skill. [B]Tree Stride:[/B] As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a long rest. [/QUOTE]
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