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New Unearthed Arcana: Folk of the Feywild!
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<blockquote data-quote="doctorbadwolf" data-source="post: 8226662" data-attributes="member: 6704184"><p>In my own game, there is an ancestry called the Vaettr, who are spirits who have taken on a physical form, losing some of their place-magic in exchange for greater freedom of travel and Will.</p><p></p><p>Here is my attempt to translate a Wood Vaettr to 5e.</p><p></p><p><strong>Vaettr of The Trees</strong></p><p><strong></strong></p><p><strong>Size: </strong>You choose Small or Medium</p><p></p><p><strong>Speed: </strong>30ft, and you have a climb speed equal to your speed</p><p></p><p><strong>Children of The Wood: </strong>You are Humanoid and Fey</p><p></p><p><strong>Sleep of The Trees: </strong>You can take on the form of a tree, related to the tree that you once resided within, for up to 24 hours. While doing so, you have hit points equal to half your normal maximum, AC 13, resistance to bludgeoning and poison, immunity to radiant, and vulnerability to fire, and your movement is 0ft. If you take a rest in this form, your humanoid body gains the benefits when you are done. You are indistinguishable from a normal tree. You can speak Sylvan while in this form, but not any other language that requires vocalisation.</p><p></p><p><strong>Speech of Leaf and Wind: </strong>You can speak and understand Sylvan and Auran, as well as Common.</p><p></p><p><strong>Tree Walker: </strong>You ignore difficult terrain caused by tree roots and underbrush, and you can step into a tree, and step out of another tree that you can see, using only 5ft of movement. Once you have done so, you cannot do so again until you have finished a long rest.</p><p></p><p><strong>Awakened Wood: </strong>You can take on a hybrid form, taking on aspects of the Wood you left behind while retaining the advantages of a humanoid form. While in your Awakened Wood form, you gain temporary hit points equal to your level, you can move through the space of a tree as if it were normal terrain, including moving up and down, and your unarmed strikes gain a bonus to damage equal to your proficiency modifier. You can do this once, and regain the ability to do so when you complete a short or long rest.</p><p></p><p></p><p>edit: In my game there is a whole aspect of play involving the spirit world and talking to spirits that dnd just doesn't have, and also resting works differently, and a lot of other stuff is just different, so this is a pretty loose translation.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8226662, member: 6704184"] In my own game, there is an ancestry called the Vaettr, who are spirits who have taken on a physical form, losing some of their place-magic in exchange for greater freedom of travel and Will. Here is my attempt to translate a Wood Vaettr to 5e. [B]Vaettr of The Trees Size: [/B]You choose Small or Medium [B]Speed: [/B]30ft, and you have a climb speed equal to your speed [B]Children of The Wood: [/B]You are Humanoid and Fey [B]Sleep of The Trees: [/B]You can take on the form of a tree, related to the tree that you once resided within, for up to 24 hours. While doing so, you have hit points equal to half your normal maximum, AC 13, resistance to bludgeoning and poison, immunity to radiant, and vulnerability to fire, and your movement is 0ft. If you take a rest in this form, your humanoid body gains the benefits when you are done. You are indistinguishable from a normal tree. You can speak Sylvan while in this form, but not any other language that requires vocalisation. [B]Speech of Leaf and Wind: [/B]You can speak and understand Sylvan and Auran, as well as Common. [B]Tree Walker: [/B]You ignore difficult terrain caused by tree roots and underbrush, and you can step into a tree, and step out of another tree that you can see, using only 5ft of movement. Once you have done so, you cannot do so again until you have finished a long rest. [B]Awakened Wood: [/B]You can take on a hybrid form, taking on aspects of the Wood you left behind while retaining the advantages of a humanoid form. While in your Awakened Wood form, you gain temporary hit points equal to your level, you can move through the space of a tree as if it were normal terrain, including moving up and down, and your unarmed strikes gain a bonus to damage equal to your proficiency modifier. You can do this once, and regain the ability to do so when you complete a short or long rest. edit: In my game there is a whole aspect of play involving the spirit world and talking to spirits that dnd just doesn't have, and also resting works differently, and a lot of other stuff is just different, so this is a pretty loose translation. [/QUOTE]
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