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New Unearthed Arcana: Heroes of Krynn Revisited
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<blockquote data-quote="Hussar" data-source="post: 8616610" data-attributes="member: 22779"><p>Heh, a bit of irony.</p><p></p><p>People absolutely lose their poop if you suggest that D&D is all about combat.</p><p></p><p>Yet, when we get anything that isn't directly combat related, it's 100% wrong and must be excised until we are left with something that only relates to combat. Then it's fine.</p><p></p><p>The new kender write-up has nothing outside of combat. Well, a bonus skill I suppose. That's about it. The main Kender abilities - immune to fear and taunt are only going to be used in combat. </p><p></p><p>And apparently, that's better than giving the race a ribbon ability to pull out small trinkets or items (regardless of the explanation) during play. Something that could come up all the time and really make a point of defining a character at the table. But, no, instead, we're only allowed to have combat stuff and everything else is left on the cutting room floor.</p><p></p><p>Definitely get what we pay for no? But, no, absolutely not. D&D is not about combat. How could anyone ever come to <em>that </em>conclusion? It's all about role play and character and setting. It's just that nothing that we put in the books ever actually has anything to do with role play, character or setting. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 8616610, member: 22779"] Heh, a bit of irony. People absolutely lose their poop if you suggest that D&D is all about combat. Yet, when we get anything that isn't directly combat related, it's 100% wrong and must be excised until we are left with something that only relates to combat. Then it's fine. The new kender write-up has nothing outside of combat. Well, a bonus skill I suppose. That's about it. The main Kender abilities - immune to fear and taunt are only going to be used in combat. And apparently, that's better than giving the race a ribbon ability to pull out small trinkets or items (regardless of the explanation) during play. Something that could come up all the time and really make a point of defining a character at the table. But, no, instead, we're only allowed to have combat stuff and everything else is left on the cutting room floor. Definitely get what we pay for no? But, no, absolutely not. D&D is not about combat. How could anyone ever come to [I]that [/I]conclusion? It's all about role play and character and setting. It's just that nothing that we put in the books ever actually has anything to do with role play, character or setting. :erm: [/QUOTE]
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