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New Unearthed Arcana: Heroes of Krynn Revisited
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<blockquote data-quote="Benjamin Olson" data-source="post: 8616677" data-attributes="member: 6988941"><p>Indeed. It's one thing to be a traditionalist when the thing being defended at least basically worked in its day but is just "out of fashion" in some way. But if the thing being defended was always an obvious mistake that's a different matter.</p><p></p><p>The idea that all the evil mages in the setting where so committed to evil for evil's sake that they would join an evil club together, and willingly go around wearing the club colors because evil, or that the good mages would cooperate with them on maintaining this order of things, or that the remainder of the mages would be not just rather indifferent to good or evil but have a firm commitment to some sort of balance of the two, is one of the goofiest ideas in the history of fantasy fiction (hardly a genre unfamiliar with goofy ideas). It is the alignment system adhered to <em>ad absurdum</em> and the limitations of alignments as a useful storytelling concept made manifest. Be rid of it, oh devotees of Krynn. The Dragonlance setting and the alignment system will both be on firmer ground without this nonsense.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8616677, member: 6988941"] Indeed. It's one thing to be a traditionalist when the thing being defended at least basically worked in its day but is just "out of fashion" in some way. But if the thing being defended was always an obvious mistake that's a different matter. The idea that all the evil mages in the setting where so committed to evil for evil's sake that they would join an evil club together, and willingly go around wearing the club colors because evil, or that the good mages would cooperate with them on maintaining this order of things, or that the remainder of the mages would be not just rather indifferent to good or evil but have a firm commitment to some sort of balance of the two, is one of the goofiest ideas in the history of fantasy fiction (hardly a genre unfamiliar with goofy ideas). It is the alignment system adhered to [I]ad absurdum[/I] and the limitations of alignments as a useful storytelling concept made manifest. Be rid of it, oh devotees of Krynn. The Dragonlance setting and the alignment system will both be on firmer ground without this nonsense. [/QUOTE]
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