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New Unearthed Arcana: Heroes of Krynn Revisited
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<blockquote data-quote="UngainlyTitan" data-source="post: 8616914" data-attributes="member: 28487"><p>Quite</p><p></p><p></p><p>May be may be not, I have always mixed feelings about DL as a setting. I liked the novels, is spite of some of their issues at least initially. I lost interest after the first couple of trilogies, not sure which ones. </p><p>I liked the wargame and always though it would be cool setting for media like TV or movies. I never adventured there nor ran adventures their, it was too overshadowed by the NPCs changing the world. A bit like adventuring in Middle Earth. The Central Matter, is out of the hands of any PCs.</p><p>I am interested in the mechanics of the UA, but more as it indicates how the designers are moving on various issues. I approve of the free feats at level one. This strongly aligns with a position I have held for a while. It was something I was thinking of introducing in to the next campaign I run and I think I would also give the free feat at fourth level also .</p><p>I think that feats are under utilised in the game. I also think that the use of a curated list is a pretty good fix. I also like that the designers are also going for additive solutions rather than restrictive ones for setting flavour. </p><p></p><p>I have little time for canon and the purity of canon in general, as well as lore light approach to settings in general, so I like the flavour as well as the mechanical aspects of the Solamniac knights as well the Mages of High Sorcery, both specifically and as a general approach to this kind of world building. Though I can see why some people are bothered, I am not interested in arguing the toss with them and I do not see why the older version of alignment cannot be simply imposed by DM fiat anyway. It is your campaign anway.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8616914, member: 28487"] Quite May be may be not, I have always mixed feelings about DL as a setting. I liked the novels, is spite of some of their issues at least initially. I lost interest after the first couple of trilogies, not sure which ones. I liked the wargame and always though it would be cool setting for media like TV or movies. I never adventured there nor ran adventures their, it was too overshadowed by the NPCs changing the world. A bit like adventuring in Middle Earth. The Central Matter, is out of the hands of any PCs. I am interested in the mechanics of the UA, but more as it indicates how the designers are moving on various issues. I approve of the free feats at level one. This strongly aligns with a position I have held for a while. It was something I was thinking of introducing in to the next campaign I run and I think I would also give the free feat at fourth level also . I think that feats are under utilised in the game. I also think that the use of a curated list is a pretty good fix. I also like that the designers are also going for additive solutions rather than restrictive ones for setting flavour. I have little time for canon and the purity of canon in general, as well as lore light approach to settings in general, so I like the flavour as well as the mechanical aspects of the Solamniac knights as well the Mages of High Sorcery, both specifically and as a general approach to this kind of world building. Though I can see why some people are bothered, I am not interested in arguing the toss with them and I do not see why the older version of alignment cannot be simply imposed by DM fiat anyway. It is your campaign anway. [/QUOTE]
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