Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
New Unearthed Arcana info
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Green Knight" data-source="post: 1123585" data-attributes="member: 2723"><p>To get a little more specific... </p><p> </p><p>There are two kinds of damage.<strong> Stun Attacks</strong> and<strong> Lethal Attacks</strong>. So an attack would be listed as something like +7L or +10S to represent how much damage it does and whether it's a Stun or Lethal Attack. </p><p> </p><p>As d4 pointed out, Damage Save is modified by Con. So someone with a Con of 14 has a +2 Damage Save (There are other ways to improve the Damage Save, but off the top of my head, I can't think of any ways to do it in D&D). So let's see you get shot by a rifle which does +7L. The Difficulty is 15 + the damage modifier, in this case 7. So you need to equal or beat a 22 with a d20+2 roll. </p><p> </p><p>So you roll your save. Depending on how you roll, it affects what kind of injury you sustain. For Lethal Attacks, if you fail the roll you're<strong> Injured</strong> (Which gives you a cumulative -1 to future Damage Saves against both Stun and Lethal Attacks). If you fail by 5 or more points then you're<strong> Stunned</strong> (Same as above, except you're also stunned for 1 round, and so can't do anything for 1 round. You also lose your Dodge Bonus to Defense and attackers gain a +2 to hit you). If you fail by 10 or more then you're<strong> Disabled</strong> (The equivalent of being at 0 HP. Any strenuous activity on your part will reduce you to Dying. More on that in a bit). </p><p> </p><p>For Stun Attacks, you're either<strong> Bruised</strong> (Which is like Injured, except that those Damage Save penalties don't apply against Lethal Attacks),<strong> Stunned</strong> (As above), or<strong> Unconscious</strong> (You're knocked out cold. Further Stun attacks against you while you're unconscious count as Lethal). </p><p> </p><p>Two other physical conditions are<strong> Dying</strong> and<strong> Dead</strong>. When you're Dying, you have to take repeated checks with an ever increasing Difficulty to avoid death. And Dead is, of course, death. You're gone. </p><p> </p><p>There're also optional Damage rules for when you fail your Damage Save by an exceedily large margin. For instance, when failing a Damage Save against a Lethal Attack by 15 or more, you're Dying. And when failing it by 20 or more, you're instantly killed. Personally, I like these optional rules. But that's just me, of course (Though I imagine that, if Unearthed Arcana has the M&M Damage Save rules, that they'll include those Optional Rules as Standard, too. After all, D&D's supposed to be a lot bloodier than your average super-hero campaign). </p><p> </p><p>But anyway, I like the Damage Save rule as a whole. It's quick and easy, and depending on how badly you're hurt by an attack, the injury can inhibit your ability to continue to fight. As opposed to the current HP system, which is an all-or-nothing deal. If you have 100 HP's and take 99 points of damage, then you're fighting ability isn't affected. Isn't until you take that one extra point of damage that you're affected. And after that, it'll only take one more point to knock you out.</p></blockquote><p></p>
[QUOTE="Green Knight, post: 1123585, member: 2723"] To get a little more specific... There are two kinds of damage.[b] Stun Attacks[/b] and[b] Lethal Attacks[/b]. So an attack would be listed as something like +7L or +10S to represent how much damage it does and whether it's a Stun or Lethal Attack. As d4 pointed out, Damage Save is modified by Con. So someone with a Con of 14 has a +2 Damage Save (There are other ways to improve the Damage Save, but off the top of my head, I can't think of any ways to do it in D&D). So let's see you get shot by a rifle which does +7L. The Difficulty is 15 + the damage modifier, in this case 7. So you need to equal or beat a 22 with a d20+2 roll. So you roll your save. Depending on how you roll, it affects what kind of injury you sustain. For Lethal Attacks, if you fail the roll you're[b] Injured[/b] (Which gives you a cumulative -1 to future Damage Saves against both Stun and Lethal Attacks). If you fail by 5 or more points then you're[b] Stunned[/b] (Same as above, except you're also stunned for 1 round, and so can't do anything for 1 round. You also lose your Dodge Bonus to Defense and attackers gain a +2 to hit you). If you fail by 10 or more then you're[b] Disabled[/b] (The equivalent of being at 0 HP. Any strenuous activity on your part will reduce you to Dying. More on that in a bit). For Stun Attacks, you're either[b] Bruised[/b] (Which is like Injured, except that those Damage Save penalties don't apply against Lethal Attacks),[b] Stunned[/b] (As above), or[b] Unconscious[/b] (You're knocked out cold. Further Stun attacks against you while you're unconscious count as Lethal). Two other physical conditions are[b] Dying[/b] and[b] Dead[/b]. When you're Dying, you have to take repeated checks with an ever increasing Difficulty to avoid death. And Dead is, of course, death. You're gone. There're also optional Damage rules for when you fail your Damage Save by an exceedily large margin. For instance, when failing a Damage Save against a Lethal Attack by 15 or more, you're Dying. And when failing it by 20 or more, you're instantly killed. Personally, I like these optional rules. But that's just me, of course (Though I imagine that, if Unearthed Arcana has the M&M Damage Save rules, that they'll include those Optional Rules as Standard, too. After all, D&D's supposed to be a lot bloodier than your average super-hero campaign). But anyway, I like the Damage Save rule as a whole. It's quick and easy, and depending on how badly you're hurt by an attack, the injury can inhibit your ability to continue to fight. As opposed to the current HP system, which is an all-or-nothing deal. If you have 100 HP's and take 99 points of damage, then you're fighting ability isn't affected. Isn't until you take that one extra point of damage that you're affected. And after that, it'll only take one more point to knock you out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New Unearthed Arcana info
Top