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<blockquote data-quote="Green Knight" data-source="post: 1124508" data-attributes="member: 2723"><p>The Damage levels are limited by your Power Level. Most characters start off as PL10, which means that the most powerful blast you can have does +10 (Whether it be from super-powers, sci-fi weapons, etc). You can probably find some ways to tweak it here and there, but not many. Hence the base Difficulty of 15. If you're just going by damage, than the Difficulty of a +5L hit would be 5. Who couldn't beat that? Even a Difficulty of 10 would still be pretty easy to beat consistently. Especially for those with high Damage Saves. Which is why they added the base Difficulty. </p><p> </p><p>Also, you have to have a base Difficulty because damage can get reduced through various means. For instance, say you have Energy Blast +10 and you shoot someone with Protection +10. That means your damage is reduced to 0. In M&M, that means testing against a base Difficulty of 15. Without that base Difficulty, you wouldn't be able to do that. </p><p> </p><p>But whatever the case, we're not talking about complicated math here. If your attack does 7, then just add 15 to get 22. That's about 2nd grade level.</p></blockquote><p></p>
[QUOTE="Green Knight, post: 1124508, member: 2723"] The Damage levels are limited by your Power Level. Most characters start off as PL10, which means that the most powerful blast you can have does +10 (Whether it be from super-powers, sci-fi weapons, etc). You can probably find some ways to tweak it here and there, but not many. Hence the base Difficulty of 15. If you're just going by damage, than the Difficulty of a +5L hit would be 5. Who couldn't beat that? Even a Difficulty of 10 would still be pretty easy to beat consistently. Especially for those with high Damage Saves. Which is why they added the base Difficulty. Also, you have to have a base Difficulty because damage can get reduced through various means. For instance, say you have Energy Blast +10 and you shoot someone with Protection +10. That means your damage is reduced to 0. In M&M, that means testing against a base Difficulty of 15. Without that base Difficulty, you wouldn't be able to do that. But whatever the case, we're not talking about complicated math here. If your attack does 7, then just add 15 to get 22. That's about 2nd grade level. [/QUOTE]
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