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*Dungeons & Dragons
New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="Kobold Avenger" data-source="post: 9202877" data-attributes="member: 779"><p>-Barbarian, I like Brutal Strike, anything that gives more options in melee combat is something I like. I think the damage bonus also fixes concerns about Barbarian damage falling behind other classes.</p><p>-All of the slight issues I had with the World Tree Barbarian have mostly been addressed, I certainly felt at 14th level they should just be able to teleport more often.</p><p>-Druid, still disappointed in that it's using statblocks from the Monster Manual.</p><p>-Still disappointed in that something like "Evergreen Wildshape" only recharges wildshape uses when there's none left.</p><p>-Circle of the Moon is better than versions in the previous UAs</p><p>-Monk free uses of Patient Defense and Step of the Wind were definitely needed.</p><p>-Dex setting the save DCs on Grapple and Shove does help in reducing the MAD from the Monk, at least they don't need to put too much in Strength anymore.</p><p>-I like that Monks can attack on a bonus action without having to make an Attack action, they can attack when taking a Dash or Dodge action (ie not spending discipline points to not do those).</p><p>-Warrior of the Hand is improved in that they shutting down opportunity attacks feature doesn't require a save anymore.</p><p>-Conjure Animals, Conjure Celestial, Conjure Elemental, Conjure Minor Elementals and Conjure Woodland Beings are now a zone of control spells, I guess it's certainly easier than looking up a statblock and keeping track of the whatever's HP.</p><p>-Some of the Conjure spells are effectively auras.</p><p>-Conjure Minor Elementals I'm not sure if it's intended to add that bonus damage to close range cantrip attacks.</p><p>-I felt that some of the healing spells had low amounts, so it's good to see them heal more damage.</p><p>-Starry Wisp is like a mini-Faerie Fire spell, and possibly the only attack roll cantrip for a Bard (other than the new True Strike).</p><p>-I don't think they've changed the changed anything about Weapons (they still have dex 13+ for heavy ranged) or the Glossary section.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 9202877, member: 779"] -Barbarian, I like Brutal Strike, anything that gives more options in melee combat is something I like. I think the damage bonus also fixes concerns about Barbarian damage falling behind other classes. -All of the slight issues I had with the World Tree Barbarian have mostly been addressed, I certainly felt at 14th level they should just be able to teleport more often. -Druid, still disappointed in that it's using statblocks from the Monster Manual. -Still disappointed in that something like "Evergreen Wildshape" only recharges wildshape uses when there's none left. -Circle of the Moon is better than versions in the previous UAs -Monk free uses of Patient Defense and Step of the Wind were definitely needed. -Dex setting the save DCs on Grapple and Shove does help in reducing the MAD from the Monk, at least they don't need to put too much in Strength anymore. -I like that Monks can attack on a bonus action without having to make an Attack action, they can attack when taking a Dash or Dodge action (ie not spending discipline points to not do those). -Warrior of the Hand is improved in that they shutting down opportunity attacks feature doesn't require a save anymore. -Conjure Animals, Conjure Celestial, Conjure Elemental, Conjure Minor Elementals and Conjure Woodland Beings are now a zone of control spells, I guess it's certainly easier than looking up a statblock and keeping track of the whatever's HP. -Some of the Conjure spells are effectively auras. -Conjure Minor Elementals I'm not sure if it's intended to add that bonus damage to close range cantrip attacks. -I felt that some of the healing spells had low amounts, so it's good to see them heal more damage. -Starry Wisp is like a mini-Faerie Fire spell, and possibly the only attack roll cantrip for a Bard (other than the new True Strike). -I don't think they've changed the changed anything about Weapons (they still have dex 13+ for heavy ranged) or the Glossary section. [/QUOTE]
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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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