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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="Shardstone" data-source="post: 9204335" data-attributes="member: 6807784"><p>Bro what are you talking about. Just use the 2014 spells man. You still have the books. The books still exist. You aren't chained by WotC to not use them.</p><p></p><p>I will say I prefer the 2024 versions. As both a DM and player, conjuring a huge number of animals has only been headaches in my game, even in clutch moments or when used well. This is because D&D does not handle mass-summons in an elegant way. You get 8 entire stat blocks you have to manage. Even if they all go at once with one roll, it feels terrible.</p><p></p><p>The new version of creating spirits that can't be destroyed and that do various things I think is very fun. You conjure spirits, you summon actual creatures. It makes sense to me. And if you don't like it, for all of time will the 2014 spells be online. You don't need WotC to specifically keep them either -- there are many places online where these legacy spells can be easily found, for free, with just a google search. </p><p></p><p>If D&D had something like Aether Nexus' legion die, or if swarms were represented more like they were in my Crimson Catalyst or A5E's swarm rules, it would be fine. But the reality is, the old designs of the spells were janky, slowed the game down, and just overall poorly designed. I'd rather the spells be cut entirely rather then have to go back to the old versions in my games.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9204335, member: 6807784"] Bro what are you talking about. Just use the 2014 spells man. You still have the books. The books still exist. You aren't chained by WotC to not use them. I will say I prefer the 2024 versions. As both a DM and player, conjuring a huge number of animals has only been headaches in my game, even in clutch moments or when used well. This is because D&D does not handle mass-summons in an elegant way. You get 8 entire stat blocks you have to manage. Even if they all go at once with one roll, it feels terrible. The new version of creating spirits that can't be destroyed and that do various things I think is very fun. You conjure spirits, you summon actual creatures. It makes sense to me. And if you don't like it, for all of time will the 2014 spells be online. You don't need WotC to specifically keep them either -- there are many places online where these legacy spells can be easily found, for free, with just a google search. If D&D had something like Aether Nexus' legion die, or if swarms were represented more like they were in my Crimson Catalyst or A5E's swarm rules, it would be fine. But the reality is, the old designs of the spells were janky, slowed the game down, and just overall poorly designed. I'd rather the spells be cut entirely rather then have to go back to the old versions in my games. [/QUOTE]
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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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