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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="DEFCON 1" data-source="post: 9204734" data-attributes="member: 7006"><p>This is one of those situations where I bet the designers do not have anything set in stone and are just checking to see how most of us feel/need our flavor and mechanics to be for these Conjure spells. They've given us one idea and depending on how we respond, they will either keep going with it and finessing it (like for instance eventually perhaps putting a 'celestial being' within the Conjure Celestial column of light, if that gets enough queries/pushback)... or they will come up with some other new idea for how to do these spells that aren't AoEs.</p><p></p><p>The biggest thing right now for them is trying to figure out what we as players <em>feel</em> we want or need for 'conjurations' versus 'summons'. From my perspective... Summoning creatures means actually bringing real creatures to our location to do stuff for us... whereas Conjuring creatures means <em>creating</em> creatures or creature-like things/effects at our location to do stuff for us. So for me... these AoE effects are relatively okay because "creating" things means they can take whatever kind of form we as the conjurers give them-- so these "creatures" could be exactly like the real things... <em>or</em> they could be larger or smaller; they could be solid or liquid or gaseous or incorporeal; they could be different colors, different speeds, have different actions than a "normal" creature of that type; etc. etc. We conjurers are creating them, we can make them look and act however we'd like.</p><p></p><p>That being said... I also wouldn't have an issue if WotC went in the direction that others have said here in making these Conjured creatures be for out-of-combat effects instead, while leaving Summoned creatures as actual in-combat-use spells. So a Conjured Woodland Being wouldn't have a statblock of some creature to use in a fight... but instead there would be some Exploration or Social bonus or effect we would gain and the flavor of that effect comes out of some woodland creature hopping and skipping off to do it. Like maybe it's a scouting effect, like kind of Druidic version of the Wizard's <em>Arcane Eye</em> spell or something (both being 4th level spells) but instead of an invisible eye flying around, there's some incorporeal "raven" doing the same sort of thing instead. And the other Conjuration spells all have other magical effects.</p><p></p><p>To me, it doesn't really matter what they do. If the Summon spells do single creatures for melee combat better and more balanced now, then use the Conjures for AoEs or non-combat related things and we just accept that the thematics of the word 'Conjure' for these spells might not be the best choice but just a necessary one.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9204734, member: 7006"] This is one of those situations where I bet the designers do not have anything set in stone and are just checking to see how most of us feel/need our flavor and mechanics to be for these Conjure spells. They've given us one idea and depending on how we respond, they will either keep going with it and finessing it (like for instance eventually perhaps putting a 'celestial being' within the Conjure Celestial column of light, if that gets enough queries/pushback)... or they will come up with some other new idea for how to do these spells that aren't AoEs. The biggest thing right now for them is trying to figure out what we as players [I]feel[/I] we want or need for 'conjurations' versus 'summons'. From my perspective... Summoning creatures means actually bringing real creatures to our location to do stuff for us... whereas Conjuring creatures means [I]creating[/I] creatures or creature-like things/effects at our location to do stuff for us. So for me... these AoE effects are relatively okay because "creating" things means they can take whatever kind of form we as the conjurers give them-- so these "creatures" could be exactly like the real things... [I]or[/I] they could be larger or smaller; they could be solid or liquid or gaseous or incorporeal; they could be different colors, different speeds, have different actions than a "normal" creature of that type; etc. etc. We conjurers are creating them, we can make them look and act however we'd like. That being said... I also wouldn't have an issue if WotC went in the direction that others have said here in making these Conjured creatures be for out-of-combat effects instead, while leaving Summoned creatures as actual in-combat-use spells. So a Conjured Woodland Being wouldn't have a statblock of some creature to use in a fight... but instead there would be some Exploration or Social bonus or effect we would gain and the flavor of that effect comes out of some woodland creature hopping and skipping off to do it. Like maybe it's a scouting effect, like kind of Druidic version of the Wizard's [I]Arcane Eye[/I] spell or something (both being 4th level spells) but instead of an invisible eye flying around, there's some incorporeal "raven" doing the same sort of thing instead. And the other Conjuration spells all have other magical effects. To me, it doesn't really matter what they do. If the Summon spells do single creatures for melee combat better and more balanced now, then use the Conjures for AoEs or non-combat related things and we just accept that the thematics of the word 'Conjure' for these spells might not be the best choice but just a necessary one. [/QUOTE]
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