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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="Chaosmancer" data-source="post: 9218009" data-attributes="member: 6801228"><p>Like who? Anyone who uses a Dagger is an assassin, and doesn't deal with HP. Some character's in literature are bare-handed, but strong enough to rip men in half. </p><p></p><p>Now, in DnD... yeah, there is basically no reason to seriously use a smaller weapon. The only possible advantage a dagger has over a shortsword is that it can be thrown (depriving you of a weapon) or hidden more easily. Both of which are very niche and rare to encounter. You simply aren't going to use a Quarterstaff over most martial weapons, because the staff is a worse pick with nothing to recommend it mechanically. But none of that is a character flaw.</p><p></p><p></p><p></p><p>Yes, a classical interpretation of a halfling is that they are weaker than orcs. But being "weak" wasn't the character flaws highlighted in that story. And if you want a "weak" character, you can choose to do so. But some people don't want to play the classical interpretation, and calling that out as somehow not wanting character flaws is ridiculous.</p><p></p><p></p><p></p><p>Sure, if a monster has 30 hp it doesn't matter. But if you lose nothing by getting 35 DPR, why settle for 30?</p><p></p><p></p><p></p><p>What do you mean by "more resilient"? Harder to hurt? That's con and I've played plenty of characters with low strength but high con. And, how often are you knocking people prone? Knocking someone prone doesn't deal damage, so it can often be a far less threatening action from an enemy. </p><p></p><p>Yes, you can say there are pros and cons. But if you start including penalties that are only suffered by strength based characters... you are just increasing the cons without adding any pros.</p><p></p><p></p><p></p><p>It isn't a deal breaker because we can't possibly accept it. It is confusion over why it matter so much that we need to start penalizing people for it. The strongest Dex-based fighter in the 2014 game is a Handcrossbow Wielding Crossbow Expert with Sharpshooter. It does so so so much more damage than any other ranged weapon build in the game. So... why in the world would I want to turn to a halfling who wants to use Longbows or Heavy Crossbows, and insist they can't, and that they must use small weapons... like the greatest cheese combo they can find? </p><p></p><p>And if they can't use melee weapons... why not stick with range? If they can't be a barbarian, why not go warlock and get a Hexblade PAM lock that outdamages the Barbarian they were going to be anyways? </p><p></p><p>It is a restriction of flavor, with nothing to it but preventing people from diversifying concepts.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9218009, member: 6801228"] Like who? Anyone who uses a Dagger is an assassin, and doesn't deal with HP. Some character's in literature are bare-handed, but strong enough to rip men in half. Now, in DnD... yeah, there is basically no reason to seriously use a smaller weapon. The only possible advantage a dagger has over a shortsword is that it can be thrown (depriving you of a weapon) or hidden more easily. Both of which are very niche and rare to encounter. You simply aren't going to use a Quarterstaff over most martial weapons, because the staff is a worse pick with nothing to recommend it mechanically. But none of that is a character flaw. Yes, a classical interpretation of a halfling is that they are weaker than orcs. But being "weak" wasn't the character flaws highlighted in that story. And if you want a "weak" character, you can choose to do so. But some people don't want to play the classical interpretation, and calling that out as somehow not wanting character flaws is ridiculous. Sure, if a monster has 30 hp it doesn't matter. But if you lose nothing by getting 35 DPR, why settle for 30? What do you mean by "more resilient"? Harder to hurt? That's con and I've played plenty of characters with low strength but high con. And, how often are you knocking people prone? Knocking someone prone doesn't deal damage, so it can often be a far less threatening action from an enemy. Yes, you can say there are pros and cons. But if you start including penalties that are only suffered by strength based characters... you are just increasing the cons without adding any pros. It isn't a deal breaker because we can't possibly accept it. It is confusion over why it matter so much that we need to start penalizing people for it. The strongest Dex-based fighter in the 2014 game is a Handcrossbow Wielding Crossbow Expert with Sharpshooter. It does so so so much more damage than any other ranged weapon build in the game. So... why in the world would I want to turn to a halfling who wants to use Longbows or Heavy Crossbows, and insist they can't, and that they must use small weapons... like the greatest cheese combo they can find? And if they can't use melee weapons... why not stick with range? If they can't be a barbarian, why not go warlock and get a Hexblade PAM lock that outdamages the Barbarian they were going to be anyways? It is a restriction of flavor, with nothing to it but preventing people from diversifying concepts. [/QUOTE]
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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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