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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="Neonchameleon" data-source="post: 9223409" data-attributes="member: 87792"><p>That depended on your level and, to a lesser extent, your class. </p><p></p><p>For "build complete" characters there were four top tier ASI options for the Str/melee and the Dex/ranged path, and characters at the top had all four of two primary stat buffs (one of which might only be a +1), and either GWM+PAM or SS+XBE. It's worth noting at this point that if you take baseline assumptions for the game with no real synergies the feats are balanced, but -5 to hit and +10 damage gets really good with accuracy buffs (such as easy access to Advantage) while an extra attack at the cost of reduced main damage isn't that good without static bonuses on your attacks. But few people play build complete; the average game ends by level 10, at which point most PCs only have two feats/ASIs.</p><p></p><p>Also the order could vary and be class and subclass dependent. And, importantly, which order you took things in is class and subclass dependent. Notably:</p><ul> <li data-xf-list-type="ul">Barbarians have trivial access to an accuracy booster with their reckless attack, meaning Great Weapon Master's Power Attack for -5/+10 is far more useful than the baseline. By contrast they use their first bonus action to Rage and normally end up in someone's face, so the PAM extra attacks are less likely to trigger. GWM first, PAM last (i.e. possibly only at level 16) and without PAM greatswords and mauls are the best pick.</li> <li data-xf-list-type="ul">Paladins do extra proc damage on their attacks and have no class-based use (including almost no spells or subclass abilities) for their bonus actions or reactions, and might stand close to their allies to give them the aura and to lay on hands. They also have a good bonus to one handed attacks thanks to Duelist style. <em>Spear, shield, and PAM with duelist style </em>is therefore almost certainly their strongest overall choice.</li> </ul><p>And it's notable that OneD&D has changed both these; the -5/+10s have gone, and there's no more spear-and-shield PAM.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9223409, member: 87792"] That depended on your level and, to a lesser extent, your class. For "build complete" characters there were four top tier ASI options for the Str/melee and the Dex/ranged path, and characters at the top had all four of two primary stat buffs (one of which might only be a +1), and either GWM+PAM or SS+XBE. It's worth noting at this point that if you take baseline assumptions for the game with no real synergies the feats are balanced, but -5 to hit and +10 damage gets really good with accuracy buffs (such as easy access to Advantage) while an extra attack at the cost of reduced main damage isn't that good without static bonuses on your attacks. But few people play build complete; the average game ends by level 10, at which point most PCs only have two feats/ASIs. Also the order could vary and be class and subclass dependent. And, importantly, which order you took things in is class and subclass dependent. Notably: [LIST] [*]Barbarians have trivial access to an accuracy booster with their reckless attack, meaning Great Weapon Master's Power Attack for -5/+10 is far more useful than the baseline. By contrast they use their first bonus action to Rage and normally end up in someone's face, so the PAM extra attacks are less likely to trigger. GWM first, PAM last (i.e. possibly only at level 16) and without PAM greatswords and mauls are the best pick. [*]Paladins do extra proc damage on their attacks and have no class-based use (including almost no spells or subclass abilities) for their bonus actions or reactions, and might stand close to their allies to give them the aura and to lay on hands. They also have a good bonus to one handed attacks thanks to Duelist style. [I]Spear, shield, and PAM with duelist style [/I]is therefore almost certainly their strongest overall choice. [/LIST] And it's notable that OneD&D has changed both these; the -5/+10s have gone, and there's no more spear-and-shield PAM. [/QUOTE]
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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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