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*Dungeons & Dragons
New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="Neonchameleon" data-source="post: 9225083" data-attributes="member: 87792"><p>So you use two variant rules to boost Str against Dex. I'm not saying this isn't a good idea - but I am saying that one's a very rarely used official variant and the other is a pure house rule. As for valuing stealth, it's one skill you sometimes want on as many people as possible.</p><p></p><p>Half the classes? In my experience</p><ul> <li data-xf-list-type="ul">Barbarians are always Strength primary and normally dexterity and constitution secondary</li> <li data-xf-list-type="ul">Fighters are normally Strength primary</li> <li data-xf-list-type="ul">Inexperienced paladin players go strength primary sword & board; experienced ones go charisma primary with about an even split between strength and dexterity secondary, normally looking at Spear/PAM using Hexblade.</li> <li data-xf-list-type="ul">Clerics are the rarest class in the game; the only one I recall DMing for was a halfling (and low strength). I know that the stats say artificers are followed by druids, but in my experience clerics are even rarer than artificers and druids are in the normal range.</li> <li data-xf-list-type="ul">Every single other class is played with Dex secondary unless they are a dex based class (rogues, rangers (I have never seen a Str-ranger), monks, and a few fighters) and strength in the 8-12 range.</li> </ul><p></p><p>You literally have to house rule the game and use unpopular variant rules to prioritise strength. And it's not "sneak around and alphastrike games" so much as not playing characters so brash that they won't sneak around where it is appropriate. Discretion is the better part of valour and not everyone plays hack and slash games where going through the enemies and fighting by the Queensbury Rules is the only way.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9225083, member: 87792"] So you use two variant rules to boost Str against Dex. I'm not saying this isn't a good idea - but I am saying that one's a very rarely used official variant and the other is a pure house rule. As for valuing stealth, it's one skill you sometimes want on as many people as possible. Half the classes? In my experience [LIST] [*]Barbarians are always Strength primary and normally dexterity and constitution secondary [*]Fighters are normally Strength primary [*]Inexperienced paladin players go strength primary sword & board; experienced ones go charisma primary with about an even split between strength and dexterity secondary, normally looking at Spear/PAM using Hexblade. [*]Clerics are the rarest class in the game; the only one I recall DMing for was a halfling (and low strength). I know that the stats say artificers are followed by druids, but in my experience clerics are even rarer than artificers and druids are in the normal range. [*]Every single other class is played with Dex secondary unless they are a dex based class (rogues, rangers (I have never seen a Str-ranger), monks, and a few fighters) and strength in the 8-12 range. [/LIST] You literally have to house rule the game and use unpopular variant rules to prioritise strength. And it's not "sneak around and alphastrike games" so much as not playing characters so brash that they won't sneak around where it is appropriate. Discretion is the better part of valour and not everyone plays hack and slash games where going through the enemies and fighting by the Queensbury Rules is the only way. [/QUOTE]
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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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