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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="Yaarel" data-source="post: 9226841" data-attributes="member: 58172"><p>I like abilities because they characterize what a character tends to be good at, even without training.</p><p></p><p>The abilities are useful for flavor. But the abilities need to work better, balance better, and make more sense.</p><p></p><p></p><p>Strength needs to cover EVERYTHING relating to "Athletics" and swashbuckling physical stunts: jumping AND falling, climbing AND balancing. Athletics needs to swallow Acrobatics entirely. Strength handles everything, including all "gross motor skill" body stunts, body coordination, and dodging. Women who tend to have less upper musculature, have high Strength because they are highly athletic. Carrying capacity relies more on Size, plus a Weighttraining skill that the Strength bonus enhances.</p><p></p><p>Then Strength is the go-to for the daredevil archetype and all mobility checks. Strength becomes a great ability to have, and useful for any character.</p><p></p><p>Then Dexterity is more strictly manual dexterity, cautious precision, parrying and blocking, and weapons that require a precise steady hand.</p><p></p><p></p><p>The Athletics is solid enough as a concept to function as its own ability.</p><p></p><p>• Strength</p><p>• Constitution</p><p></p><p>• Dexterity</p><p>• Athletics</p><p></p><p></p><p>But if with the six abilities, give all of Athletics (including Acrobatics) to Strength.</p><p></p><p>Strength is the "parkour" ability.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9226841, member: 58172"] I like abilities because they characterize what a character tends to be good at, even without training. The abilities are useful for flavor. But the abilities need to work better, balance better, and make more sense. Strength needs to cover EVERYTHING relating to "Athletics" and swashbuckling physical stunts: jumping AND falling, climbing AND balancing. Athletics needs to swallow Acrobatics entirely. Strength handles everything, including all "gross motor skill" body stunts, body coordination, and dodging. Women who tend to have less upper musculature, have high Strength because they are highly athletic. Carrying capacity relies more on Size, plus a Weighttraining skill that the Strength bonus enhances. Then Strength is the go-to for the daredevil archetype and all mobility checks. Strength becomes a great ability to have, and useful for any character. Then Dexterity is more strictly manual dexterity, cautious precision, parrying and blocking, and weapons that require a precise steady hand. The Athletics is solid enough as a concept to function as its own ability. • Strength • Constitution • Dexterity • Athletics But if with the six abilities, give all of Athletics (including Acrobatics) to Strength. Strength is the "parkour" ability. [/QUOTE]
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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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