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<blockquote data-quote="Chaosmancer" data-source="post: 9227357" data-attributes="member: 6801228"><p>The paragraph break was for emphasis. I put forth argumentation below that.</p><p></p><p></p><p></p><p>Every strength challenge you described, albeit briefly, was an impassible object blocking forward progress of the adventure without a proper strength check. So, if that is not what those are, please explain how you provide a non-combat strength challenge that both does not prevent the adventure from progressing, but cannot be overcome through non-strength means or offers greater boons for passing via strength. </p><p></p><p>After all, we don't say that lockpicking if the only way through a locked door, you can always use strength. But lockpicking is superior to strength, in general, because it carries the boon of being subtle. Strength is often presented as "if we can't do it the better way, we can use brute force" option, which makes it inherently presented as the inferior option. And to present it without another option, it must inevitably block progress.</p><p></p><p></p><p></p><p>There are more than WoTC covered under the pronoun "we". In this instance I meant "We, the Experienced Dungeon Masters who discuss proper adventure design to offer guidance to less experienced Dungeon Masters". Or are you saying you have never once heard the advice that progress through an adventure should not be gated behind a single check? Because, if you haven't, I have about a dozen creators I should point you to.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9227357, member: 6801228"] The paragraph break was for emphasis. I put forth argumentation below that. Every strength challenge you described, albeit briefly, was an impassible object blocking forward progress of the adventure without a proper strength check. So, if that is not what those are, please explain how you provide a non-combat strength challenge that both does not prevent the adventure from progressing, but cannot be overcome through non-strength means or offers greater boons for passing via strength. After all, we don't say that lockpicking if the only way through a locked door, you can always use strength. But lockpicking is superior to strength, in general, because it carries the boon of being subtle. Strength is often presented as "if we can't do it the better way, we can use brute force" option, which makes it inherently presented as the inferior option. And to present it without another option, it must inevitably block progress. There are more than WoTC covered under the pronoun "we". In this instance I meant "We, the Experienced Dungeon Masters who discuss proper adventure design to offer guidance to less experienced Dungeon Masters". Or are you saying you have never once heard the advice that progress through an adventure should not be gated behind a single check? Because, if you haven't, I have about a dozen creators I should point you to. [/QUOTE]
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