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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="Chaosmancer" data-source="post: 9227546" data-attributes="member: 6801228"><p>Is it? Let us say that we have a dungeon, and we find a stone door. None of us are strong enough to lift it. Is there no other option? Well... no. We do have another option. Take a pick or a hammer and break it. Now, you will say you have alerted the whole dungeon by doing this... but less so than if you lifted a stone slab, while it ground against other stone? </p><p></p><p>And, let us take the more common scenario. Not a heavy or sealed door, but a locked door, with enemies on the other side. The means at which you avoid alerting the entire dungeon in this case is not being strong enough to rip the door from its hinges, it is using lockpicks to unlock the door. </p><p></p><p>Strength is often the loud option. You need strength to lift a portcullis because it rusted shut. That isn't quiet. You need strength to knock a stone pillar over a ravine. That isn't quiet. And given enough time and determination, even "weak" parties will be able to get past those obstacles, because even with a -1 to the damage, 2d6 is going to eventually deal 23 damage to something, which breaks most medium sized objects in the DMG.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9227546, member: 6801228"] Is it? Let us say that we have a dungeon, and we find a stone door. None of us are strong enough to lift it. Is there no other option? Well... no. We do have another option. Take a pick or a hammer and break it. Now, you will say you have alerted the whole dungeon by doing this... but less so than if you lifted a stone slab, while it ground against other stone? And, let us take the more common scenario. Not a heavy or sealed door, but a locked door, with enemies on the other side. The means at which you avoid alerting the entire dungeon in this case is not being strong enough to rip the door from its hinges, it is using lockpicks to unlock the door. Strength is often the loud option. You need strength to lift a portcullis because it rusted shut. That isn't quiet. You need strength to knock a stone pillar over a ravine. That isn't quiet. And given enough time and determination, even "weak" parties will be able to get past those obstacles, because even with a -1 to the damage, 2d6 is going to eventually deal 23 damage to something, which breaks most medium sized objects in the DMG. [/QUOTE]
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