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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="CapnZapp" data-source="post: 9227978" data-attributes="member: 12731"><p>Like martials are so OP they "need" to be kneecapped by having to invest in all three Strength, Dexterity, Constitution... <em>shakes head</em></p><p></p><p>No martial wants to put points in both Strength and Dexterity. You simply don't get enough in return. The overlap is considerable - but nigglingly enough, it isn't complete. You have your offense and defense settled already. And you're certainly not taking points in an ability score just to get one skill, and not even a skill in a completely new area (such as social or exploratory) - you'd be taking that skill mostly to patch up your already good physical movement skill... except for some weird gaps. </p><p></p><p>Putting points in Strength mostly to be able to... swim?</p><p>Putting points in Dexterity mostly to be able to... balance?</p><p></p><p>Nah.</p><p></p><p>No, the elegant solution is to allow a martial to use either Athletics or Acrobatics for most movement-related purposes. The basics. The climbing and swinging and jumping and somersaulting.</p><p></p><p>Then if you specialize in strength (=you actually take Athletics) you get the non-essential "showoff" stuff: bending bars, lifting gates.</p><p></p><p>If you specialize in dexterity (=you actually take Acrobatics) you get... not much more, but since you're likely a Rogue, you have skill points over to be able to do stuff related to physical movement that perhaps should have been included in Acrobatics (dancing, picking pockets) but for whatever reason are separate skills (Performance, Sleight of Hand)...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9227978, member: 12731"] Like martials are so OP they "need" to be kneecapped by having to invest in all three Strength, Dexterity, Constitution... [I]shakes head[/I] No martial wants to put points in both Strength and Dexterity. You simply don't get enough in return. The overlap is considerable - but nigglingly enough, it isn't complete. You have your offense and defense settled already. And you're certainly not taking points in an ability score just to get one skill, and not even a skill in a completely new area (such as social or exploratory) - you'd be taking that skill mostly to patch up your already good physical movement skill... except for some weird gaps. Putting points in Strength mostly to be able to... swim? Putting points in Dexterity mostly to be able to... balance? Nah. No, the elegant solution is to allow a martial to use either Athletics or Acrobatics for most movement-related purposes. The basics. The climbing and swinging and jumping and somersaulting. Then if you specialize in strength (=you actually take Athletics) you get the non-essential "showoff" stuff: bending bars, lifting gates. If you specialize in dexterity (=you actually take Acrobatics) you get... not much more, but since you're likely a Rogue, you have skill points over to be able to do stuff related to physical movement that perhaps should have been included in Acrobatics (dancing, picking pockets) but for whatever reason are separate skills (Performance, Sleight of Hand)... [/QUOTE]
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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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