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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="Chaosmancer" data-source="post: 9228165" data-attributes="member: 6801228"><p>Pushing enemies off cliffs are combat. Barring the door is only done in a combat-context, but sure, if you are being chased by a powerful enemy and you manage to get into a room with furniture and can block that door with furniture, it can be useful to do so. But that seems to be a rather specific scenario. And, to what purpose are you moving statues? Interior decorating? I can think of a few reasons, barring doors, opening secret passages, puzzle solving, but since all those likely happen with a long time limit, ropes and teamwork can likely accomplish the task. </p><p></p><p>And, again, this traces back to the original point. When people discuss that strength can be dropped from a group's selection of abilities, it is instantly pushed back on with "well, give them a mandatory challenge or universal punishment [encumbrance] and teach them why that is a bad idea!" But... no one says that for any of the other stats. That is because the consequences of lacking those attributes are often self-obvious. The only other one that is generally accepted as being dumpable is intelligence, which both has one of the most powerful classes in the game, but also is again an obvious set of consequences. </p><p></p><p>And since it is so easy as to be self-evident that there must be other ways around a challenge that otherwise would require strength, the troubles that pursue strength as a skill category are only highlighted.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9228165, member: 6801228"] Pushing enemies off cliffs are combat. Barring the door is only done in a combat-context, but sure, if you are being chased by a powerful enemy and you manage to get into a room with furniture and can block that door with furniture, it can be useful to do so. But that seems to be a rather specific scenario. And, to what purpose are you moving statues? Interior decorating? I can think of a few reasons, barring doors, opening secret passages, puzzle solving, but since all those likely happen with a long time limit, ropes and teamwork can likely accomplish the task. And, again, this traces back to the original point. When people discuss that strength can be dropped from a group's selection of abilities, it is instantly pushed back on with "well, give them a mandatory challenge or universal punishment [encumbrance] and teach them why that is a bad idea!" But... no one says that for any of the other stats. That is because the consequences of lacking those attributes are often self-obvious. The only other one that is generally accepted as being dumpable is intelligence, which both has one of the most powerful classes in the game, but also is again an obvious set of consequences. And since it is so easy as to be self-evident that there must be other ways around a challenge that otherwise would require strength, the troubles that pursue strength as a skill category are only highlighted. [/QUOTE]
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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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