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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="James Gasik" data-source="post: 9229188" data-attributes="member: 6877472"><p>What I've found is that the game does, in fact, function perfectly fine with rolled ability scores. However, the issue isn't whether or not rolled stats will make characters too powerful (it won't), but how it impacts balance between characters. If you have two Fighters in a party, and one has 15 Strength and the other has 19, the 15 Strength Fighter will struggle compared to the 19 Strength one.</p><p></p><p>The solution my group used for our current campaign was have everyone roll an array of 6 stats. These were the 6 arrays you could choose to use for your character (though in effect, there were only two that ended up being used- one that had a couple of high numbers and the rest lower, and one that had a more balanced set of numbers, which was used by our Monk).</p><p></p><p>Most encounters are quite challenging for us, even if a couple characters got to start with a score higher than 16 in their primary attribute.</p><p></p><p>Remember that things like AC and accuracy of attacks aren't really taken into account for CR and encounter design- it's all about damage vs. hit points. Having an 18 Strength instead of a 16 isn't going to significantly affect how much faster a given combat encounter ends, nor is being 5% better at making Athletics checks going to significantly impact a given campaign.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9229188, member: 6877472"] What I've found is that the game does, in fact, function perfectly fine with rolled ability scores. However, the issue isn't whether or not rolled stats will make characters too powerful (it won't), but how it impacts balance between characters. If you have two Fighters in a party, and one has 15 Strength and the other has 19, the 15 Strength Fighter will struggle compared to the 19 Strength one. The solution my group used for our current campaign was have everyone roll an array of 6 stats. These were the 6 arrays you could choose to use for your character (though in effect, there were only two that ended up being used- one that had a couple of high numbers and the rest lower, and one that had a more balanced set of numbers, which was used by our Monk). Most encounters are quite challenging for us, even if a couple characters got to start with a score higher than 16 in their primary attribute. Remember that things like AC and accuracy of attacks aren't really taken into account for CR and encounter design- it's all about damage vs. hit points. Having an 18 Strength instead of a 16 isn't going to significantly affect how much faster a given combat encounter ends, nor is being 5% better at making Athletics checks going to significantly impact a given campaign. [/QUOTE]
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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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